Counter striking psychosis: Commercial video games as potential treatment in schizophrenia? A systematic review of neuroimaging studies

被引:21
|
作者
Suenderhauf, Claudia [1 ]
Walter, Anna [1 ]
Lenz, Claudia [1 ]
Lang, Undine E. [1 ]
Borgwardt, Stefan [1 ]
机构
[1] Dept Psychiat UPK, Dept Clin Res DKF, Neuropsychiat & Brain Imaging Grp, Wilhelm Klein Str 27, CH-4012 Basel, Switzerland
来源
NEUROSCIENCE AND BIOBEHAVIORAL REVIEWS | 2016年 / 68卷
关键词
Schizophrenia; Positive and negative symptoms; Video games; Cognitive remediation therapy; Brain plasticity; MRI; Video game addiction; Video game induced violence; COGNITIVE REMEDIATION THERAPY; GRAY-MATTER; HIGH-RISK; 1ST-EPISODE SCHIZOPHRENIA; REGIONAL HOMOGENEITY; REWARD ANTICIPATION; CORTICAL THICKNESS; PROBLEM GAMBLERS; NEURAL ACTIVITY; BRAIN VOLUME;
D O I
10.1016/j.neubiorev.2016.03.018
中图分类号
B84 [心理学]; C [社会科学总论]; Q98 [人类学];
学科分类号
03 ; 0303 ; 030303 ; 04 ; 0402 ;
摘要
Schizophrenia is a severe, chronic, and strongly disabling neuropsychiatric disorder, characterized by cognitive decline, positive and negative symptoms. Positive symptoms respond well to antipsychotic medication and psycho-social interventions, in contrast to negative symptoms and neurocognitive impairments. Cognitive deficits have been linked to a poorer outcome and hence specific cognitive remediation therapies have been proposed. Their effectiveness is nowadays approved and neurobiological correlates have been reconfirmed by brain imaging studies. Interestingly, recent MRI work showed that commercial video games modified similar brain areas as these specialized training programs. If gray matter increases and functional brain modulations would translate in better cognitive and every day functioning, commercial video game training could be an enjoyable and economically interesting treatment option for patients with neuropsychiatric disorders. This systematic review summarizes advances in the area with emphasis on imaging studies dealing with brain changes upon video game training and contrasts them to conventional cognitive remediation. Moreover, we discuss potential challenges therapeutic video game development and research would have to face in future treatment of schizophrenia. (C) 2016 Published by Elsevier Ltd.
引用
收藏
页码:20 / 36
页数:17
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