Persuasive Technology to Improve Eating Behavior using a Sensor-Embedded Fork

被引:50
作者
Kadomura, Azusa [1 ]
Li, Cheng-Yuan [2 ]
Tsukada, Koji [3 ]
Chu, Hao-Hua [2 ]
Siio, Itiro [1 ]
机构
[1] Ochanomizu Univ, Dept Comp Sci, Tokyo, Japan
[2] Natl Taiwan Univ, Dept Comp Sci & Informat Engn, Taipei, Taiwan
[3] Future Univ Hakodate, Dept Media Architecture, Hakodate, Hokkaido, Japan
来源
UBICOMP'14: PROCEEDINGS OF THE 2014 ACM INTERNATIONAL JOINT CONFERENCE ON PERVASIVE AND UBIQUITOUS COMPUTING | 2014年
关键词
Children; Eating behavior; Food color; Fork; Mobile; Sensing; Persuasive technology; Ubiquitous computing;
D O I
10.1145/2632048.2632093
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This paper describes the design of a digital fork and a mobile interactive and persuasive game for a young child who is a picky eater and/or easily distracted during mealtime. The system employs Ubicomp technology to educate children on the importance of a balanced diet while motivating proper eating behavior. To sense a child's eating behavior, we have designed and prototyped a sensor-embedded digital fork, called the Sensing Fork. Furthermore, we have developed a story-book and persuasive game, called the Hungry Panda, on a smartphone. This capitalizes on the capabilities of the Sensing Fork to interact with and modify children's eating behavior during mealtime. We report the results of a real-life study that involves mother-child subjects and tested the effectiveness of the Sensing Fork and Hungry Panda game in addressing children's eating problems. Our findings exhibit positive effects for changing children's eating behavior.
引用
收藏
页码:319 / 329
页数:11
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