Navigation of a virtual exercise environment with Microsoft Kinect by people post-stroke or with cerebral palsy

被引:8
|
作者
Pool, Sean M. [1 ]
Hoyle, John M. [1 ]
Malone, Laurie A. [2 ]
Cooper, Lloyd [3 ]
Bickel, C. Scott [4 ]
McGwin, Gerald [5 ]
Rimmer, James H. [6 ]
Eberhardt, Alan W. [1 ]
机构
[1] Univ Alabama Birmingham, Dept Biomed Engn, Birmingham, AL 35294 USA
[2] UAB Lakeshore Res Collaborat, Birmingham, AL USA
[3] PUSH Prod Design, Birmingham, AL USA
[4] Univ Alabama Birmingham, Dept Phys Therapy, Birmingham, AL USA
[5] Univ Alabama Birmingham, Dept Epidemiol, Birmingham, AL USA
[6] Univ Alabama Birmingham, Dept Hlth Profess, Birmingham, AL USA
关键词
disability; exercise; Kinect; virtual environment; DISABILITIES; BARRIERS; ADULTS; HEALTH; SCALE; REHABILITATION; BENEFITS; STROKE; SYSTEM; TRUNK;
D O I
10.1080/10400435.2016.1167789
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
One approach to encourage and facilitate exercise is through interaction with virtual environments. The present study assessed the utility of Microsoft Kinect as an interface for choosing between multiple routes within a virtual environment through body gestures and voice commands. The approach was successfully tested on 12 individuals post-stroke and 15 individuals with cerebral palsy (CP). Participants rated their perception of difficulty in completing each gesture using a 5-point Likert scale questionnaire. The "most viable" gestures were defined as those with average success rates of 90% or higher and perception of difficulty ranging between easy and very easy. For those with CP, hand raises, hand extensions, and head nod gestures were found most viable. For those post-stroke, the most viable gestures were torso twists, head nods, as well as hand raises and hand extensions using the less impaired hand. Voice commands containing two syllables were viable (>85% successful) for those post-stroke; however, participants with CP were unable to complete any voice commands with a high success rate. This study demonstrated that Kinect may be useful for persons with mobility impairments to interface with virtual exercise environments, but the effectiveness of the various gestures depends upon the disability of the user.
引用
收藏
页码:225 / 232
页数:8
相关论文
共 50 条
  • [21] Virtual Immersion for Post-Stroke Hand Rehabilitation Therapy
    Daria Tsoupikova
    Nikolay S. Stoykov
    Molly Corrigan
    Kelly Thielbar
    Randy Vick
    Yu Li
    Kristen Triandafilou
    Fabian Preuss
    Derek Kamper
    Annals of Biomedical Engineering, 2015, 43 : 467 - 477
  • [22] Virtual Immersion for Post-Stroke Hand Rehabilitation Therapy
    Tsoupikova, Daria
    Stoykov, Nikolay S.
    Corrigan, Molly
    Thielbar, Kelly
    Vick, Randy
    Li, Yu
    Triandafilou, Kristen
    Preuss, Fabian
    Kamper, Derek
    ANNALS OF BIOMEDICAL ENGINEERING, 2015, 43 (02) : 467 - 477
  • [23] Rate of perceived stability as a measure of balance exercise intensity in people post-stroke
    Shenoy, Aishwarya
    Peng, Tzu-Hsuan
    Todd, Rebecca M.
    Eng, Janice J.
    Silverberg, Noah D.
    Tembo, Towela
    Pollock, Courtney L.
    DISABILITY AND REHABILITATION, 2022, 44 (26) : 8480 - 8486
  • [24] A Kinect-based upper limb rehabilitation system to assist people with cerebral palsy
    Chang, Yao-Jen
    Han, Wen-Ying
    Tsai, Yu-Chi
    RESEARCH IN DEVELOPMENTAL DISABILITIES, 2013, 34 (11) : 3654 - 3659
  • [25] Post-stroke BDNF Concentration Changes Following Physical Exercise: A Systematic Review
    Alcantara, Carolina C.
    Garcia-Salazar, Luisa F.
    Silva-Couto, Marcela A.
    Santos, Gabriela L.
    Reisman, Darcy S.
    Russo, Thiago L.
    FRONTIERS IN NEUROLOGY, 2018, 9
  • [26] Virtual Reality for Sensorimotor Rehabilitation Post-Stroke: The Promise and Current State of the Field
    Fluet G.G.
    Deutsch J.E.
    Current Physical Medicine and Rehabilitation Reports, 2013, 1 (1) : 9 - 20
  • [27] The Possibilities of Kinect as an Access Device for People with Cerebral Palsy A Preliminary Study
    Maria Gomez, Isabel
    Jesus Molina, Alberto
    Cabrera, Rafael
    Valenzuela, David
    Garrido, Marcelo
    COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, ICCHP 2014, PT II, 2014, 8548 : 252 - 255
  • [28] Virtual reality and motor imagery for early post-stroke rehabilitation
    Choy, Chi S.
    Fang, Qiang
    Neville, Katrina
    Ding, Bingrui
    Kumar, Akshay
    Mahmoud, Seedahmed S.
    Gu, Xudong
    Fu, Jianming
    Jelfs, Beth
    BIOMEDICAL ENGINEERING ONLINE, 2023, 22 (01)
  • [29] Use of Virtual Reality to Promote Hand Therapy Post-Stroke
    Tsoupikova, Daria
    Stoykov, Nikolay
    Vick, Randy
    Li, Yu
    Kamper, Derek
    Listenberger, Molly
    ENGINEERING REALITY OF VIRTUAL REALITY 2013, 2013, 8649
  • [30] Virtual reality and motor imagery for early post-stroke rehabilitation
    Chi S. Choy
    Qiang Fang
    Katrina Neville
    Bingrui Ding
    Akshay Kumar
    Seedahmed S. Mahmoud
    Xudong Gu
    Jianming Fu
    Beth Jelfs
    BioMedical Engineering OnLine, 22