Usability Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain in Children and Adolescents With Cancer

被引:51
作者
Birnie, Kathryn A. [1 ]
Kulandaivelu, Yalinie [2 ]
Jibb, Lindsay [6 ]
Hroch, Petra [3 ]
Positano, Karyn [1 ]
Robertson, Simon [7 ]
Campbell, Fiona [4 ]
Abla, Oussama [5 ]
Stinson, Jennifer [1 ]
机构
[1] Univ Toronto, Toronto, ON, Canada
[2] Univ Toronto, Inst Hlth Policy Management & Evaluat, Toronto, ON, Canada
[3] Univ Toronto, Dept Anesthesia, Toronto, ON, Canada
[4] Univ Toronto, Fac Med, Toronto, ON, Canada
[5] Univ Toronto, Fac Med, Dept Pediat, Toronto, ON, Canada
[6] Univ Ottawa, Sch Nursing, Fac Hlth Sci, Ottawa, ON, Canada
[7] KindVR LLC, Alameda, CA USA
基金
加拿大健康研究院;
关键词
virtual reality; procedure; pain; pediatric oncology; PEDIATRIC ONCOLOGY PATIENTS; COLD PRESSOR PAIN; VIDEOGAME DISTRACTION; INFORMATION-SYSTEMS; MANAGEMENT; TECHNOLOGY; METAANALYSIS; ANALGESIA; DISTRESS; HEALTH;
D O I
10.1177/1043454218782138
中图分类号
R73 [肿瘤学];
学科分类号
100214 ;
摘要
Purpose: Needle procedures are among the most distressing aspects of pediatric cancer-related treatment. Virtual reality (VR) distraction offers promise for needle-related pain and distress given its highly immersive and interactive virtual environment. This study assessed the usability (ease of use and understanding, acceptability) of a custom VR intervention for children with cancer undergoing implantable venous access device (IVAD) needle insertion. Method: Three iterative cycles of mixed-method usability testing with semistructured interviews were undertaken to refine the VR. Results: Participants included 17 children and adolescents (8-18 years old) with cancer who used the VR intervention prior to or during IVAD access. Most participants reported the VR as easy to use (82%) and understand (94%), and would like to use it during subsequent needle procedures (94%). Based on usability testing, refinements were made to VR hardware, software, and clinical implementation. Refinements focused on increasing responsiveness, interaction, and immersion of the VR program, reducing head movement for VR interaction, and enabling participant alerts to steps of the procedure by clinical staff. No adverse events of nausea or dizziness were reported. Conclusions: The VR intervention was deemed acceptable and safe. Next steps include assessing feasibility and effectiveness of the VR intervention for pain and distress.
引用
收藏
页码:406 / 416
页数:11
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