共 107 条
[1]
Achibet M, 2015, P IEEE VIRT REAL ANN, P63, DOI 10.1109/VR.2015.7223325
[2]
Adhikarla VK, 2014, 3DTV CONF
[3]
Improving Freehand Placement for Grasping Virtual Objects via Dual View Visual Feedback in Mixed Reality
[J].
22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016),
2016,
:279-282
[4]
Analysis of Medium Wrap Freehand Virtual Object Grasping in Exocentric Mixed Reality
[J].
PROCEEDINGS OF THE 2016 15TH IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR),
2016,
:84-93
[5]
[Anonymous], 2005, P 18 ANN ACM S USER, DOI [DOI 10.1145/1095034.1095041, 10.1145/1095034.1095041]
[6]
Snake Charmer: Physically Enabling Virtual Objects
[J].
PROCEEDINGS OF THE TENTH ANNIVERSARY CONFERENCE ON TANGIBLE EMBEDDED AND EMBODIED INTERACTION (TEI16),
2016,
:218-226
[7]
Barkokebas R., 2019, ISARC. Proceedings of the International Symposium on Automation and Robotics in Construction, Banff, V36, P796
[8]
NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers
[J].
UIST 2016: PROCEEDINGS OF THE 29TH ANNUAL SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY,
2016,
:717-728
[10]
Solid Modelling Interaction with Sensors for Virtual Reality Welding
[J].
INTERNATIONAL CONFERENCE ON RESEARCH IN MECHANICAL ENGINEERING SCIENCES (RIMES 2017),
2018, 144