Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach

被引:40
作者
Smeddinck, Jan David [1 ]
Herrlich, Marc [1 ]
Malaka, Rainer [1 ]
机构
[1] Univ Bremen, Res Grp Digital Media, TZI, Bibliothekstr 1, Bremen, Germany
来源
CHI 2015: PROCEEDINGS OF THE 33RD ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS | 2015年
关键词
Exergames; games for health; player experience; balance;
D O I
10.1145/2702123.2702598
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Exergames are increasingly considered as an exercise instruction modality in health applications. Studies are typically conducted in non-situated contexts and capture shortterm effects. We present first results from a medium-scale study conducted over the course of 5 weeks and integrated into a normal rehabilitation program. The study features three groups, comparing manually adjustable exergames with the identical games in adaptive versions and manual physiotherapy interventions without games. The results indicate that the exergames and traditional therapy are comparable regarding measures of competence and enjoyment, while exergames led to significantly higher scores for autonomy, presence, and in a functional reach test. With traditional therapy, scores for tension-pressure and effort importance were significantly higher. The initial results of the broader study presented in this paper deliver insights regarding motivational aspects of exergames and traditional therapy and point out which motivational aspects could be strengthened in future implementations.
引用
收藏
页码:4143 / 4146
页数:4
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