Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality

被引:14
作者
Glemarec, Yann [1 ,2 ]
Lugrin, Jean-Luc [2 ]
Bosser, Anne-Gwenn [1 ]
Jackson, Aryana Collins [1 ]
Buche, Cedric [3 ]
Latoschik, Marc Erich [2 ]
机构
[1] Lab STICC, ENIB, CNRS, UMR 6285, Brest, France
[2] Univ Wurzburg, Human Comp Interact Grp, Wurzburg, Germany
[3] CROSSING, ENIB, CNRS IRL, Adelaide, SA 2010, Australia
来源
FRONTIERS IN VIRTUAL REALITY | 2021年 / 2卷
关键词
virtual reality; perception; nonverbal behavior; interaction; virtual agent; virtual audience; PUBLIC-SPEAKING ANXIETY; EXPOSURE THERAPY; PERFORMANCE;
D O I
10.3389/frvir.2021.666232
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper, we present a virtual audience simulation system for Virtual Reality (VR). The system implements an audience perception model controlling the nonverbal behaviors of virtual spectators, such as facial expressions or postures. Groups of virtual spectators are animated by a set of nonverbal behavior rules representing a particular audience attitude (e.g., indifferent or enthusiastic). Each rule specifies a nonverbal behavior category: posture, head movement, facial expression and gaze direction as well as three parameters: type, frequency and proportion. In a first user-study, we asked participants to pretend to be a speaker in VR and then create sets of nonverbal behaviour parameters to simulate different attitudes. Participants manipulated the nonverbal behaviours of single virtual spectator to match a specific levels of engagement and opinion toward them. In a second user-study, we used these parameters to design different types of virtual audiences with our nonverbal behavior rules and evaluated their perceptions. Our results demonstrate our system's ability to create virtual audiences with three types of different perceived attitudes: indifferent, critical, enthusiastic. The analysis of the results also lead to a set of recommendations and guidelines regarding attitudes and expressions for future design of audiences for VR therapy and training applications.
引用
收藏
页数:16
相关论文
共 50 条
  • [21] Use of Virtual Reality Technology in Animation Course Teaching
    Ji, Yuanyuan
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2021, 16 (17) : 191 - 208
  • [22] Virtual Reality Animation of Chip Formation during Turning
    Yang, Xiang
    Marx, Tobias
    Zimmermann, Marco
    Hagen, Hans
    Aurich, Jan C.
    MODELLING OF MACHINING OPERATIONS, 2011, 223 : 203 - +
  • [23] Perception of Virtual Agents as Communicators in Virtual vs. Augmented Reality by a Male Sample
    Serafini, Marta
    Chittaro, Luca
    PERSUASIVE TECHNOLOGY, PERSUASIVE 2023, 2023, 13832 : 36 - 49
  • [24] Perception Engineering Learning With Virtual Reality
    Bohne, Thomas
    Heine, Ina
    Gurerk, Ozgur
    Rieger, Christoph
    Kemmer, Lukas
    Y. Cao, Lydia
    IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2021, 14 (04): : 500 - 514
  • [25] The impact of perception and presence on emotional reactions: a review of research in virtual reality
    Diemer, Julia
    Alpers, Georg W.
    Peperkorn, Henrik M.
    Shiban, Youssef
    Muehlberger, Andreas
    FRONTIERS IN PSYCHOLOGY, 2015, 6
  • [26] Manipulating Rotational Perception in Virtual Reality
    Afana, Jude
    Marshall, Joe
    Tennent, Paul
    2021 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT PROCEEDINGS (ISMAR-ADJUNCT 2021), 2021, : 201 - 206
  • [27] Developing a virtual reality application for the improvement of depth perception
    Guzsvinecz, Tibor
    Kovacs, Csaba
    Reich, Dominik
    Szucs, Veronika
    Sik-Lanyi, Cecilia
    2018 9TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM), 2018, : 17 - 22
  • [28] The impact of immersion on the perception of pornography: A virtual reality study
    Simon, Sofia C.
    Greitemeyer, Tobias
    COMPUTERS IN HUMAN BEHAVIOR, 2019, 93 (141-148) : 141 - 148
  • [29] The Effect of Virtual Arm Length on Egocentric Distance Perception in Virtual Reality
    Shi, Jinlei
    Yang, Zhen
    Li, Hongting
    Xiao, Yi
    2019 11TH INTERNATIONAL CONFERENCE ON INTELLIGENT HUMAN-MACHINE SYSTEMS AND CYBERNETICS (IHMSC 2019), VOL 2, 2019, : 337 - 340
  • [30] The Design and Development of 3D Animation based on the Virtual Reality Technology
    Heng, Yang
    AGRO FOOD INDUSTRY HI-TECH, 2017, 28 (03): : 1792 - 1796