Augmented Reality in Medical Education, an Empirical Study

被引:1
|
作者
Zsigmond, Imre [1 ]
Buhai, Alexandru [1 ]
机构
[1] Babes Bolyai Univ, Fac Math & Comp Sci, 1 Mihail Kogalniceanu, Cluj Napoca 400084, Romania
关键词
Augmented Reality; Medical; Education; Face detection; Gamification; GAMIFICATION; SIMULATION; SURGERY; SKILLS;
D O I
10.1007/978-3-030-87016-4_45
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Even though we live in a high tech world some of the learning techniques used in medical schools are outdated or are not taking advantage of the latest technologies available. This is partially due to the cost associated with adopting new and ever-changing technologies in emerging economies and lacking awareness of their existence. We created an application that has the potential to help students train themselves better by using Augmented Reality and gamification techniques. It detects the student's face through the laptop or phone camera and maps realistic skin conditions on the detected face, prompting the student to recognize them. With the overwhelmingly positive response from the surveys, the application should deepen student knowledge of pathologies.
引用
收藏
页码:631 / 640
页数:10
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