Effect of Virtual Reality on Fear Emotion Base on EEG Signals Analysis

被引:0
|
作者
Guo, Kailing [1 ]
Huang, Junming [1 ]
Yang, Yicai [1 ]
Xu, Xiangmin [1 ]
机构
[1] South China Univ Technol, Guangzhou, Peoples R China
关键词
ARTIFACTS;
D O I
10.1109/imbioc.2019.8777884
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
Virtual Reality (VR), which becomes more and more common in daily life, can affect human's emotion with its special visual environment. VR has been a tool to study emotion in psychology. At the same time, the study of emotion requires an objective indicator to avoid subjective judgment. One of the methods is to measure the EEG of humans, which reflects the real situation of the brain. In order to study the effects of VR on fear emotion, we conducted EEG data collection based on the VR roller coaster scene to stimulate fear. However, there exists severe artifacts in EEG data especially when the tester is opening eyes, which blocks the correct analysis of EEG. In this paper, we propose a new artifacts removal algorithm, named WpdAI-ICA, which performs better than relevant methods. With the recovered EEG data, we compare and analyze it in time and frequency domains, and show how VR affect emotion.
引用
收藏
页数:4
相关论文
共 50 条
  • [21] Analysis of EEG Signals and Facial Expressions for Continuous Emotion Detection
    Soleymani, Mohammad
    Asghari-Esfeden, Sadjad
    Fu, Yun
    Pantic, Maja
    IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, 2016, 7 (01) : 17 - 28
  • [22] Emotion Classification from EEG Signals
    Ralekar, Chetan
    Roy, Soumava Kumar
    Gandhi, Tapan K.
    PROCEEDINGS OF THE 10TH INDIACOM - 2016 3RD INTERNATIONAL CONFERENCE ON COMPUTING FOR SUSTAINABLE GLOBAL DEVELOPMENT, 2016, : 2543 - 2546
  • [23] Emotion Classification Using EEG Signals
    Dabas, Harsh
    Sethi, Chaitanya
    Dua, Chirag
    Dalawat, Mohit
    Sethia, Divyashikha
    PROCEEDINGS OF 2018 THE 2ND INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND ARTIFICIAL INTELLIGENCE (CSAI 2018) / 2018 THE 10TH INTERNATIONAL CONFERENCE ON INFORMATION AND MULTIMEDIA TECHNOLOGY (ICIMT 2018), 2018, : 380 - 384
  • [24] Emotion Measurement from Attention Analysis on Imagery in Virtual Reality
    Paletta, Lucas
    Dini, Amir
    Pszeida, Martin
    ADVANCES IN AFFECTIVE AND PLEASURABLE DESIGN, 2020, 952 : 13 - 20
  • [25] Developing a Virtual Reality Game User Experience Test Method Based on EEG Signals
    Hou, Guanhua
    Dong, Hua
    Yang, Yang
    2017 5TH INTERNATIONAL CONFERENCE ON ENTERPRISE SYSTEMS (ES), 2017, : 227 - 231
  • [26] Real-time Workload Assessment Using EEG Signals in Virtual Reality Environment
    Ren, Shen
    Babiloni, Fabio
    Thakor, Nitish V.
    Bezerianos, Anastasios
    XIV MEDITERRANEAN CONFERENCE ON MEDICAL AND BIOLOGICAL ENGINEERING AND COMPUTING 2016, 2016, 57 : 1345 - 1346
  • [27] A Test Setting to Compare Spatial Awareness on Paper and in Virtual Reality Using EEG Signals
    Van Goethem, Sander
    Adema, Kimberly
    van Bergen, Britt
    Viaene, Emilia
    Wenborn, Eva
    Verwulgen, Stijn
    ADVANCES IN NEUROERGONOMICS AND COGNITIVE ENGINEERING, 2020, 953 : 199 - 208
  • [28] Time-Frequency Analysis of EEG Signals for Human Emotion Detection
    Murugappan, M.
    Rizon, M.
    Nagarajan, R.
    Yaacob, S.
    Hazry, D.
    Zunaidi, I.
    4TH KUALA LUMPUR INTERNATIONAL CONFERENCE ON BIOMEDICAL ENGINEERING 2008, VOLS 1 AND 2, 2008, 21 (1-2): : 262 - +
  • [29] A review: Music-emotion recognition and analysis based on EEG signals
    Cui, Xu
    Wu, Yongrong
    Wu, Jipeng
    You, Zhiyu
    Xiahou, Jianbing
    Ouyang, Menglin
    FRONTIERS IN NEUROINFORMATICS, 2022, 16
  • [30] Biofeedback and virtual reality for fear of flying
    Albin, Jayme
    Reiner, Robert H.
    CYBERPSYCHOLOGY & BEHAVIOR, 2006, 9 (06): : 653 - 654