Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths

被引:5
作者
Hauge, Jannicke Baalsrud [1 ,2 ]
Stefan, Ioana [3 ]
机构
[1] BIBA Bremer Inst Prod & Logist GmbH, D-28359 Bremen, Germany
[2] KTH Royal Inst Technol, S-15181 Sodertalje, Sweden
[3] ATS, Targoviste, Romania
来源
SERIOUS GAMES, JCSG 2020 | 2020年 / 12434卷
关键词
Minigame; Metagame; Reuse; Adaption of lessons paths; SERIOUS GAMES;
D O I
10.1007/978-3-030-61814-8_12
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A main challenge for teachers is to provide good educational offers that appear both appealing as well as motivating to students to learn about the content according to the curriculum. Educational games are thought to be a good complementary way of provide this learning environment, but, so far, the adaption of educational games to a specific context is not only costly but also requiring a lot of knowledge related to game design. This article provides some examples on how gamified lessons paths can be changed in a simple way and how different components can be re-used, in order to save costs and time and to improve the overall quality of the learning experience.
引用
收藏
页码:150 / 163
页数:14
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