Using Augmented Reality Smart Glasses to Design Games for Cognitive Training

被引:0
作者
Chang, Yao-Jen [1 ]
Liu, Hung-Huan [1 ]
Kang, Ya-shu [1 ]
Kao, Chia Chun [1 ]
Chang, Yao-Sheng [2 ]
机构
[1] Chung Yuan Christian Univ, Dept Elect Engn, Chungli, Taiwan
[2] Chung Chou Univ Sci & Technol, Dept Tourism & Leisure Management, Changhua, Taiwan
来源
PROCEEDINGS OF 2016 13TH INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION (REV) | 2016年
关键词
augmented reality; task prompting; cognitive impairments; community-based rehabilitation; smart glasses; PROMPTING SYSTEM; IMPAIRMENTS; TASKS;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
To develop and test a cognitive therapy game using smart glasses (SiME; Taipei, Taiwan) in an interactive object game. Using the smart glasses as an input device, an interactive object game for cognitive rehabilitation, in which players accomplished a virtual food preparation task by making various choices, was developed. Over the course of 17 sessions, which were divided into baseline, intervention, and maintenance phases, under a multiple baseline design, three participants with different levels of cognitive impairment interacted with the game, and user performance data were collected during the gameplay. Three participants significantly increased their target responses during the intervention phase. In addition, they maintained their virtual food preparation performance after the intervention phase. The developed game can be an effective method for delivering cognitive rehabilitation for a diverse population.
引用
收藏
页码:252 / 253
页数:2
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