Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment

被引:280
作者
Meyer, Oliver A. [1 ]
Omdahl, Magnus K. [2 ]
Makransky, Guido [1 ]
机构
[1] Univ Copenhagen, Dept Psychol, Copenhagen, Denmark
[2] Univ Southern Denmark, Dept Psychol, Odense, Denmark
关键词
Immersive virtual reality; Pre-training principle; Multimedia learning; Cognitive theory of multimedia learning; METAANALYSIS; TECHNOLOGY; MULTIMEDIA; OUTCOMES; IMPACT; MODEL;
D O I
10.1016/j.compedu.2019.103603
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Immersive virtual reality (VR) is predicted to have a significant impact on education; but most studies investigating learning with immersive VR have reported mixed results when compared to low-immersion media. In this study, a sample of 118 participants was used to test whether a lesson presented in either immersive VR or as a video could benefit from the pre-training principle, as a means of reducing cognitive load. Participants were randomly assigned to one of two method conditions (with/without pre-training), and one of two media conditions (immersive VR/video). The results showed an interaction between media and method, indicating that pretraining had a positive effect on knowledge (d = 0.81), transfer (d = 0.62), and self-efficacy (d = 0.64) directly following the intervention; and on self-efficacy (d = 0.84) in a one-week delayed post-test in the immersive VR condition. No effect was found for any of these variables within the video condition.
引用
收藏
页数:17
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