Validation proposal for global illumination and rendering techniques

被引:26
作者
Drago, F
Myszkowski, K
机构
[1] Max Planck Inst Comp Sci, D-66123 Saarbrucken, Germany
[2] Univ Aizu, Wakamatsu 9658580, Japan
来源
COMPUTERS & GRAPHICS-UK | 2001年 / 25卷 / 03期
关键词
global illumination; BRDF; Density Estimation Particle Tracing; lighting simulation; realism; psychophysics;
D O I
10.1016/S0097-8493(01)00072-3
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The goal of this study is to develop a complete set of data characterizing geometry, luminaires, and surfaces of a nontrivial existing environment for testing global illumination and rendering techniques. This paper briefly discusses the process of data acquisition. Also, the results of experiments on evaluating lighting simulation accuracy, and rendering fidelity for a Density Estimation Particle Tracing algorithm are presented. The importance of using the BRDF of surfaces in place of the more commonly used specular and diffuse reflectance coefficients is investigated for the test scene. The results obtained are contrasted with an "artistic approach" in which a skilled artist manually sets all reflectance characteristics to obtain a visually pleasant appearance that corresponds to the existing environment. (C) 2001 Elsevier Science Ltd. All rights reserved.
引用
收藏
页码:511 / 518
页数:8
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