Virtual reality as a tool to promote wellbeing in the workplace

被引:33
作者
Adhyaru, Jai Shree [1 ]
Kemp, Charlotte [2 ,3 ]
机构
[1] Children & Young Peoples Trauma Serv, Grenfell Hlth & Wellbeing Serv, London, England
[2] City Univ London, London, England
[3] Fred Co, London, England
关键词
Virtual reality; relaxation; self-care; wellbeing; workplace; NHS; work-related stress; SENSE; IMMERSION; EMOTION; HEALTH;
D O I
10.1177/20552076221084473
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background NHS staff are disproportionately impacted by workplace stress, threatening not only quality of service delivery, but the sustainability, of this vital healthcare system. There is an urgent need for accessible and cost-effective interventions that promote the wellbeing of this integral workforce. Aim The aim of this study was to explore the potential propensity of a short virtual reality (VR) nature experience, delivered during the workday, to induce positive mood states NHS clinicians. Method NHS clinicians working in a fast-paced trauma service were offered the opportunity to take part in a short virtual reality (VR) relaxation session, during their working day, in which they were able to explore the "Green Meadows" experience available within the Nature Treks application. An indication of physiological arousal (heart rate) was obtained, and subjective measures of emotional state were employed to assess the effect of the intervention on participants' mood. Further, feedback was gathered to provide an initial indication of the acceptability of the experience. Results Analysis of data from 39 clinicians revealed that, following the VR experience, participants reported significantly increased feelings of happiness (p < 0.001) and relaxation (p < 0.001), and significantly decreased feelings of sadness (p = 0.003), anger (p < 0.001) and anxiety (p < 0.001). No significant differences in reported levels of surprise (p = 0.603) or vigour (p = 0.566) were found. Further, the experience was associated with a significant reduction in heart-rate (p = 0.025), and had high acceptability ratings, despite participants' varied experience with computers and VR technology. Conclusions The findings of this study indicate that the administration of VR for the promotion of NHS staff wellbeing in the workplace is a potentially fruitful avenue of exploration that warrants further investigation.
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页数:12
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