Gamification of Hand Rehabilitation Process Using Virtual Reality Tools Using Leap Motion for hand rehabilitation

被引:36
作者
Alimanova, Madina [1 ]
Borambayeva, Saulet [1 ]
Kozhamzharova, Dinara [2 ]
Kurmangaiyeva, Nurgul [3 ]
Ospanova, Dinara [3 ]
Tyulepberdinova, Gulnar [4 ]
Gaziz, Gulnur [4 ]
Kassenkhan, Aray [5 ]
机构
[1] Suleyman Demirel Univ, Lab Modeling & Visual Technol 3D, Comp Sci Dept, Alma Ata, Kazakhstan
[2] Int Informat Technol Univ, Informat Syst Dept, Alma Ata, Kazakhstan
[3] Kazakhstan Innovat Univ, Semei, Kazakhstan
[4] Al Farabi Kazakh Natl Univ, Alma Ata, Kazakhstan
[5] Kazakh Natl Res Tech Univ, Alma Ata, Kazakhstan
来源
2017 FIRST IEEE INTERNATIONAL CONFERENCE ON ROBOTIC COMPUTING (IRC) | 2017年
关键词
Leap Motion; virtual reality; gamification; modeling; Unity; 3D; bionic controlled robot arm; 3D printing; STROKE;
D O I
10.1109/IRC.2017.76
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Nowadays virtual reality (VR) technology give us the considerable opportunities to develop new methods to supplement traditional physiotherapy with sustain beneficial quantity and quality of rehabilitation. VR tools, like Leap motion have received great attention in the recent few years because of their immeasurable applications, whish include gaming, robotics, education, medicine etc. In this paper we present a game for hand rehabilitation using the Leap Motion controller. The main idea of gamification of hand rehabilitation is to help develop the muscle tonus and increase precision in gestures using the opportunities that VR offer by making the rehabilitation process more effective and motivating for patients.
引用
收藏
页码:336 / 339
页数:4
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