Kinect as an access device for people with cerebral palsy: A preliminary study

被引:10
|
作者
Cabrera, Rafael [1 ]
Molina, Alberto [1 ]
Gomez, Isabel [1 ]
Garcia-Heras, Joaquin [2 ]
机构
[1] Univ Seville, Dept Tecnol Elect, Ave Reina Mercedes S-N, E-41012 Seville, Spain
[2] Univ Seville, Dept Estadist & Invest Operat, C Tarfia S-N, E-41012 Seville, Spain
关键词
Kinect; Accessibility; Cerebral palsy; RELIABILITY; VALIDITY;
D O I
10.1016/j.ijhcs.2017.07.004
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Cerebral palsy (CP) describes a group of disorders affecting the development of movement and posture, causing activity limitation. Access to technology can alleviate some of these limitations. Many studies have used vision based movement capture systems to overcome problems related to discomfort and fear of wearing devices. In contrast, there has been no research assessing the behavior of vision-based movement capture systems in people with involuntary movements. In this paper, we look at the potential of the Kinect sensor as an assistive technology for people with cerebral palsy. We developed a serious game, called KiSens Ndmeros, to study the behavior of Kinect in this context and eighteen subjects with cerebral palsy used it to complete a set of sessions. The results of the experiments show that Kinect filters some of peoples involuntary movements, confirming the potential of Kinect as an assistive technology for people with motor disabilities. (C) 2017 Elsevier Ltd. All rights reserved.
引用
收藏
页码:62 / 69
页数:8
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