Gamified flipped classroom versus traditional classroom learning: Which approach is more efficient in business education?

被引:27
作者
Durrani, Usman Khan [1 ,3 ]
Al Naymat, Ghazi [1 ]
Ayoubi, Rami M. [2 ]
Kamal, Muhammad Mustafa [2 ]
Hussain, Hanan [1 ]
机构
[1] Ajman Univ, Artificial Intelligence Res Ctr AIRC, Coll Engn & IT, Ajman, U Arab Emirates
[2] Coventry Univ, Sch Strategy & Leadership, London, England
[3] Univ Management & Technol, Sch Syst & Technol, Lahore, Pakistan
关键词
Gamification; Flipped classroom; Perceived usefulness; Content relevance; ARCS model; Online survey; Interviews; Non-parametric test; PSYCHOSOCIAL ENVIRONMENT; UNDERGRADUATE STUDENTS; MOTIVATION; GAMIFICATION; MANAGEMENT; PERFORMANCE; SATISFACTION; PERCEPTIONS; INSTRUMENT; OUTCOMES;
D O I
10.1016/j.ijme.2021.100595
中图分类号
F [经济];
学科分类号
02 ;
摘要
Past studies have shown the efficacy of flipped classrooms and gamification learning approaches. However, we know little about the blend of these learning approaches. This study compares the effectiveness of gamified flipped classrooms (GFC) to traditional classroom (TC) learning approaches. We study two different undergraduate cohorts over six-week course delivery in management and IT in a university in UAE. We collected data through an online survey from 105 students (control and experimental) and performed interviews with two focus groups of students. We identified the GFC learning approach as more efficient in terms of complexity of the technique, task orientation, student engagement, satisfaction, knowledge, and learning motivation. We also found a slight difference between the two approaches in terms of student skill development. Surprisingly, the control group achieved better course learning outcomes through TC than the experimental group using GFC because of perceived content relevance. The study provides additional evidence on the relevance of employing mixed learning approaches in classrooms, not to rely on one approach of university lecturers and learning enhancement units solely.
引用
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页数:10
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