Principles, interactions and devices for real-world immersive modeling

被引:7
作者
Mine, Mark [1 ]
Yoganandan, Arun [1 ]
Coffey, Dane [1 ]
机构
[1] Walt Disney Imagineering, Glendale, CA 91201 USA
来源
COMPUTERS & GRAPHICS-UK | 2015年 / 48卷
关键词
Virtual reality; 3D user interaction; Graphical user interfaces; Controller design; Immersive 3D modeling;
D O I
10.1016/j.cag.2015.02.004
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Building a real-world immersive 3D modeling application is hard. In spite of the many supposed advantages of working in the virtual world, users quickly tire of waving their arms about and the resulting models remain simplistic at best. The dream of creation at the speed of thought has largely remained unfulfilled due to numerous factors such as the lack of suitable menu and system controls, inability to perform precise manipulations, lack of numeric input, challenges with ergonomics, and difficulties with maintaining user focus and preserving immersion. The focus of our research is on the building of virtual world applications that can go beyond the demo and can be used to do real-world work. The goal is to develop interaction techniques that support the richness and complexity required to build complex 3D models, yet minimize expenditure of user energy and maximize user comfort. We present an approach that combines the natural and intuitive power of virtual reality (VR) interaction, the precision and control of 2D touch surfaces, and the richness of a commercial modeling package. We discuss the benefits of collocating 2D touch with 3D bimanual spatial input, the challenges in designing a custom controller targeted at achieving the same, and the new avenues that this collocation creates. We describe our Touch Where You Can technique that adapts the user interface to support a wide array of hand sizes, minimizing the ergonomic impact on the user. Finally, we demonstrate new interface designs that are better suited for the thumbs-only touch interactions favored by our system. (C) 2015 Elsevier Ltd. All rights reserved.
引用
收藏
页码:84 / 98
页数:15
相关论文
共 33 条
  • [1] [Anonymous], 2014, PEN WINDOW APP
  • [2] Bowman D. A., 1997, Proceedings 1997 Symposium on Interactive 3D Graphics, P35, DOI 10.1145/253284.253301
  • [3] Butterworth J., 1992, Proceeding of the Symposium on Interactive 3D Graphics, P135
  • [4] Interactive Slice WIM: Navigating and Interrogating Volume Data Sets Using a Multisurface, Multitouch VR Interface
    Coffey, Dane
    Malbraaten, Nicholas
    Trung Bao Le
    Borazjani, Iman
    Sotiropoulos, Fotis
    Erdman, Arthur G.
    Keefe, Daniel F.
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2012, 18 (10) : 1614 - 1626
  • [5] De Ara'ujo BrunoR., 2012, P GRAPHICS INTERFACE, P173, DOI DOI 10.5555/2305276.2305305
  • [6] SITUATED INFORMATION SPACES AND SPATIALLY AWARE PALMTOP COMPUTERS
    FITZMAURICE, GW
    [J]. COMMUNICATIONS OF THE ACM, 1993, 36 (07) : 39 - 49
  • [7] Gebhardt S, 2014, 2014 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI), P31, DOI 10.1109/3DUI.2014.6798837
  • [8] HACHET M, 2003, VRST 03, P225
  • [9] HUGHES CE, 2013, 3DUI IEEE, P193
  • [10] Jerald J, 2013, 2013 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI), P197