Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education

被引:30
|
作者
Mystakidis, Stylianos [1 ,2 ]
Christopoulos, Athanasios [3 ]
机构
[1] Univ Patras, Sch Nat Sci, Patras 26504, Greece
[2] Hellen Open Univ, Sch Humanities, Patras 26335, Greece
[3] Univ Turku, Fac Nat Sci, Ctr Learning Analyt, Turku 20500, Finland
关键词
virtual reality; escape room; STEM education; online learning; e-learning; distance education; serious games; biology; TECHNOLOGY; FRAMEWORK;
D O I
10.3390/info13030136
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded by the convergence of multiple exponential technologies. Teachers' attitude is a critical success factor for any technology-enhanced learning innovation. This study explored in-service teachers' views on the use of a digital educational escape room in virtual reality. Forty-one (n = 41) K-12 educators participated in a mixed research study involving a validated survey questionnaire instrument and an online debriefing session in the context of a teacher training program. The key findings revealed that such alternative instructional solutions can potentially enhance the cognitive benefits and learning outcomes, but further highlighted the shortcomings that instructional designers should consider while integrating them in contexts different than the intended. In line with this effort, more systematic professional development actions are recommended to encourage the development of additional teacher-led interventions.
引用
收藏
页数:13
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