Peer-to-peer live video streaming with rateless codes for massively multiplayer online games

被引:11
作者
Ahmad, Shakeel [1 ]
Bouras, Christos [2 ]
Buyukkaya, Eliya [3 ]
Dawood, Muneeb [4 ]
Hamzaoui, Raouf [5 ]
Kapoulas, Vaggelis [2 ]
Papazois, Andreas [2 ]
Simon, Gwendal [6 ]
机构
[1] Southampton Solent Univ, Southampton, Hants, England
[2] Comp Technol Inst & Press Diophantus, Patras, Greece
[3] Kadir Has Univ, Fatih Istanbul, Turkey
[4] Teesside Univ, Middlesbrough, Cleveland, England
[5] De Montfort Univ, Leicester, Leics, England
[6] Telecom Bretagne, Brest, France
关键词
Peer-to-peer networking; Live video streaming; Rateless codes; Online games;
D O I
10.1007/s12083-016-0495-7
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
We present a multi-level multi-overlay hybrid peer-to-peer live video system that enables players of Massively Multiplayer Online Games to simultaneously stream the video of their game and watch the game videos of other players. Each live video bitstream is encoded with rateless codes and multiple trees are used to transmit the encoded symbols. Trees are constructed dynamically with the aim to minimize the transmission rate at the source while maximizing the number of served peers and guaranteeing on-time delivery and reliability. ns-2 simulations and real measurements on the Internet show competitive performance in terms of start-up delay, playback lag, rejection rate, used bandwidth, continuity index, and video quality.
引用
收藏
页码:44 / 62
页数:19
相关论文
共 29 条
[1]  
Ahmad S, 2012, IEEE INT CONF PEER, P67
[2]   MATIN: A Random Network Coding Based Framework for High Quality Peer-to-Peer Live Video Streaming [J].
Barekatain, Behrang ;
Khezrimotlagh, Dariush ;
Maarof, Mohd Aizaini ;
Ghaeini, Hamid Reza ;
Salleh, Shaharuddin ;
Ariza Quintana, Alfonso ;
Akbari, Behzad ;
Trivino Cabrera, Alicia .
PLOS ONE, 2013, 8 (08)
[3]   Donnybrook: Enabling large-scale, high-speed, peer-to-peer games [J].
Bharambe, Ashwin ;
Douceur, John R. ;
Lorch, Jacob R. ;
Moscibroda, Thomas ;
Pang, Jeffrey ;
Seshan, Srinivasan ;
Zhuang, Xinyu .
ACM SIGCOMM COMPUTER COMMUNICATION REVIEW, 2008, 38 (04) :389-400
[4]   Level-based peer-to-peer live streaming with rateless codes [J].
Buyukkaya, Eliya ;
Ahmad, Shakeel ;
Dawood, Muneeb ;
Liu, Jiayi ;
Zhou, Fen ;
Hamzaoui, Raouf ;
Simon, Gwendal .
2012 IEEE INTERNATIONAL SYMPOSIUM ON MULTIMEDIA (ISM), 2012, :249-254
[5]   Game traffic analysis: An MMORPG perspective [J].
Chen, Kuan-Ta ;
Huang, Polly ;
Lei, Chin-Laung .
COMPUTER NETWORKS, 2006, 50 (16) :3002-3023
[6]  
Eittenberger P. M., 2012, Proceedings of the 2012 20th Euromicro International Conference on Parallel, Distributed and Network-Based Processing (PDP 2012), P327, DOI 10.1109/PDP.2012.80
[7]   RaptorStream: Boosting Mobile Peer-to-Peer Streaming with Raptor Codes [J].
Eittenberger, Philipp M. .
ACM SIGCOMM COMPUTER COMMUNICATION REVIEW, 2012, 42 (04) :291-292
[8]  
Feng Wuchang., 2007, NETGAMES 07, P19, DOI DOI 10.1145/1326257.1326261
[9]  
Ferrari E, 2011, P NEM SUMM TUR
[10]  
Grangetto M., 2009, PROC ITALIAN NETWORK, P1