Determining Detection Thresholds for Fixed Positional Offsets for Virtual Hand Remapping in Virtual Reality

被引:36
作者
Benda, Brett [1 ]
Esmaeili, Shaghayegh [1 ]
Ragan, Eric D. [1 ]
机构
[1] Univ Florida, Gainesville, FL 32611 USA
来源
2020 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2020) | 2020年
关键词
Human-centered computing-Human computer interaction-Interaction paradigms-Virtual reality; Human-centered computing-Human computer interaction-Interaction techniques;
D O I
10.1109/ISMAR50242.2020.00050
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual reality commonly makes use of tracked hand interactions for user input. Interaction techniques sometimes alter the mapping between the real and virtual coordinate systems to modify interaction possibilities. This paper studies fixed positional offsets applied to the location of the virtual hand. We present a controlled experiment in which users' hands were subject to fixed positional offsets of varying magnitudes while completing target-touching tasks. The study provides estimations for detection thresholds for positional hand offsets in six directions relative to the real-world location of the hand and provides evidence performance using offset virtual hands can vary based on offset parameters. Significant differences in offset detection were identified based on offset direction, indicating that positional adjustments made to virtual hands should consider directionality when limiting techniques rather than just a constant value. Hand offsets kept within the threshold value resulted in comparable performance to unmodified hand registration, while offsets beyond the threshold resulted in larger completion times.
引用
收藏
页码:269 / 278
页数:10
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