The Perception of Affordances in Mobile Augmented Reality

被引:8
作者
Zhao, Yu [1 ]
Stefanucci, Jeanine [2 ]
Creem-Regehr, Sarah H. [2 ]
Bodenheimer, Bobby [1 ]
机构
[1] Vanderbilt Univ, Elect Engn & Comp Sci, Nashville, TN 37203 USA
[2] Univ Utah, Dept Psychol, Salt Lake City, UT 84112 USA
来源
ACM SYMPOSIUM ON APPLIED PERCEPTION (SAP 2021) | 2021年
基金
美国国家科学基金会;
关键词
augmented reality; perception; affordances; mobile devices; CHILDRENS OVERESTIMATION; PHYSICAL ABILITIES; BODY; SIZE; MOVEMENT; WALKING;
D O I
10.1145/3474451.3476239
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Today, augmented reality (AR) is most easily experienced through a mobile device such as a modern smartphone. For AR to be useful for applications such as training, it is important to understand how people perceive interactions with virtual objects presented to them via mobile AR. In this paper, we investigated two judgments of action capabilities (affordances) with virtual objects presented through smartphones: passing through an aperture and stepping over a gap. Our goals were to 1) determine if people can reliably scale these judgments to their body dimensions or capabilities and 2) explore whether cues presented in the context of the action could change their judgments. Assessments of perceived action capabilities were made in a pre/post-test design in which observers judged their affordances towards virtual objects prior to seeing an AR cue denoting their body dimension/capability, while viewing the cue, and after seeing the cue. Different patterns of results were found for the two affordances. For passing through, estimates became closer to shoulder width in the post-cue compared to the pre-cue block. For gap stepping, estimates were closer to actual stepping capability while viewing the cue, but did not persist when the cue was no longer present. Overall, our findings show that mobile smartphones can be used to assess perceived action capabilities with virtual targets and that AR cues can influence the perception of action capabilities in these devices. Our work provides a foundation for future studies investigating perception with the use of mobile AR with smartphones.
引用
收藏
页数:10
相关论文
共 47 条
[1]  
Adhani NI., 2012, 1st International Conference on Future Trends in Computing and Communication Technologies, P89
[2]  
Berning M., 2014, STUDY DEPTH PERCEPTI
[3]  
Bhargava A, 2020, 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020), P519, DOI [10.1109/VR46266.2020.1581293987781, 10.1109/VR46266.2020.00-31]
[4]  
Bhargava Ayush, 2020, VIRTUAL REAL-LONDON, P1
[5]   Distance Estimation with Mobile Augmented Reality in Action Space: Effects of Animated Cues [J].
Chakraborty, Soumyajit ;
Stefanucci, Jeanine K. ;
Creem-Regehr, Sarah ;
Bodenheimer, Bobby .
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, :144-147
[6]   Mobile Augmented Reality Survey: From Where We Are to Where We Go [J].
Chatzopoulos, Dimitris ;
Bermejo, Carlos ;
Huang, Zhanpeng ;
Hui, Pan .
IEEE ACCESS, 2017, 5 :6917-6950
[7]   Mind the Gap: Gap Affordance Judgments of Children, Teens, and Adults in an Immersive Virtual Environment [J].
Creem-Regehr, Sarah H. ;
Gill, Devin M. ;
Pointon, Grant D. ;
Bodenheimer, Bobby ;
Stefanucci, Jeanine K. .
FRONTIERS IN ROBOTICS AND AI, 2019, 6
[8]  
Cutting J. E., 1995, Perception of Space and Motion, V22, P69, DOI [DOI 10.1016/B978-012240530-3/50005-5, 10.1016/B978-012240530-3/50005-5]
[9]  
Dey A., 2010, Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology (VRST), P211
[10]  
Dey A, 2012, INT SYM MIX AUGMENT, P187, DOI 10.1109/ISMAR.2012.6402556