共 47 条
[1]
Adhani NI., 2012, 1st International Conference on Future Trends in Computing and Communication Technologies, P89
[2]
Berning M., 2014, STUDY DEPTH PERCEPTI
[3]
Bhargava A, 2020, 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020), P519, DOI [10.1109/VR46266.2020.1581293987781, 10.1109/VR46266.2020.00-31]
[4]
Bhargava Ayush, 2020, VIRTUAL REAL-LONDON, P1
[5]
Distance Estimation with Mobile Augmented Reality in Action Space: Effects of Animated Cues
[J].
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021),
2021,
:144-147
[6]
Mobile Augmented Reality Survey: From Where We Are to Where We Go
[J].
IEEE ACCESS,
2017, 5
:6917-6950
[7]
Mind the Gap: Gap Affordance Judgments of Children, Teens, and Adults in an Immersive Virtual Environment
[J].
FRONTIERS IN ROBOTICS AND AI,
2019, 6
[8]
Cutting J. E., 1995, Perception of Space and Motion, V22, P69, DOI [DOI 10.1016/B978-012240530-3/50005-5, 10.1016/B978-012240530-3/50005-5]
[9]
Dey A., 2010, Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology (VRST), P211
[10]
Dey A, 2012, INT SYM MIX AUGMENT, P187, DOI 10.1109/ISMAR.2012.6402556