The Importance of Eye-Tracking Analysis in Immersive Learning - A Low Cost Solution

被引:3
|
作者
Menezes, Paulo [1 ]
Francisco, Jose [1 ]
Patrao, Bruno [1 ]
机构
[1] Univ Coimbra, Inst Syst & Robot, Dept Elect & Comp Engn, Polo 2, P-3030290 Coimbra, Portugal
来源
ONLINE ENGINEERING & INTERNET OF THINGS | 2018年 / 22卷
关键词
D O I
10.1007/978-3-319-64352-6_65
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This article discusses the use of Virtual Reality as a tool for supporting learning and some of its opportunities. The importance of using gaze tracking in immersive learning setups is also discussed. This serves as a motivation for the construction of an low-cost eye tracker adapted to an head mounted display (Oculus Rift DK2), which is described. The algorithm for eye tracking as well as the calibration procedure is described, with some results presented.
引用
收藏
页码:689 / 697
页数:9
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