Active learning for real-time motion controllers

被引:17
|
作者
Cooper, Seth [1 ]
Hertzmann, Aaron
Popovic, Zoran
机构
[1] Univ Washington, Seattle, WA 98195 USA
[2] Univ Toronto, Toronto, ON, Canada
来源
ACM TRANSACTIONS ON GRAPHICS | 2007年 / 26卷 / 03期
关键词
motion capture; human motion; active learning;
D O I
10.1145/1239451.1239456
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper describes an approach to building real-time highly-controllable characters. A kinematic character controller is built on-the-fly during a capture session, and updated after each new motion clip is acquired. Active learning is used to identify which motion sequence the user should perform next, in order to improve the quality and responsiveness of the controller. Because motion clips are selected adaptively, we avoid the difficulty of manually determining which ones to capture, and can build complex controllers from scratch while significantly reducing the number of necessary motion samples.
引用
收藏
页数:7
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