DIGITIZATION AND GAMIFICATION TECHNOLOGIES IN THE DESIGN, DEVELOPMENT AND EVALUATION OF A DIGITAL SECONDARY EDUCATION PROGRAM FOR GREEK ART AND CULTURE

被引:0
|
作者
Michala, Myrto [1 ]
Alexakos, Christos [2 ]
Tsolis, Dimitrios [1 ]
机构
[1] Univ Patras, Cultural Heritage & New Technol Dept, Patras, Greece
[2] Univ Patras, Comp Engn & Informat Dept, Patras, Greece
关键词
Digitization; Interoperability; Augmented Reality; Gamification; Serious Games; ENGAGEMENT; PLAY;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The present study aims at the use of innovative technologies for the creation of a secondary educational program for teaching Greek art and culture, from the ancient years' time to the present, as part of the school subject of "History". Modern technologies such as digitization, long-term digital preservation, interoperability based on international metadata standards and augmented or/and mixed reality, gamification, and serious games will be used to support History teaching, in terms of becoming more attractive and effective for students. The logic of using pupils' game experiences in the context of formal education aims to create incentives, facilitate learning, and even change students' behavior towards the subject of "History". The educational program, which is to be designed to meet the learning needs of both Secondary and High school students, will be applied for evaluation and feedback in real classroom teaching conditions. The evaluation of the program, which will be based on the students' psychological response, the identification of the students' achievements and its user-friendliness as an educational tool, will help to highlight both its advantages and weaknesses for future research and improvement.
引用
收藏
页码:7746 / 7755
页数:10
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