共 162 条
[4]
Anderson J. R., 2005, Cognitive psychology and its implications
[7]
Wearable Learning: Multiplayer Embodied Games for Math
[J].
CHI PLAY'17: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY,
2017,
:205-216
[8]
Association I. Management, 2018, Wearable Technologies: Concepts, Methodologies, Tools, and Applications, P403, DOI DOI 10.4018/978-1-5225-5484-4.CH019