The Design and Research of the Somatosensory Interaction System Based on Kinect and Unity 3D

被引:0
作者
Ci Yanke [1 ]
Yao Jinli [1 ]
机构
[1] Ningbo Dahongying Univ, Coll Informat Engn, Ningbo, Zhejiang, Peoples R China
来源
10TH INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE & EDUCATION (ICCSE 2015) | 2015年
关键词
Kinect; Unity; 3D; Sonatosensory Interaction; Skeletal Information;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
In this paper we present a somatosensory interaction manner based on the human skeletal information. Firstly, we use Kinect sensor to obtain image depth of field data, and capture the joint positions by skeletal tracking technology to match parts of the human body followed by further establishing the 3D coordinates of every joint of human body. Secondly, we utilize the 3D coordinates and offsets to calculate the action and rotation angle of human waist, shoulder, foot joints. Finally, through the middleware of Unity 3D and Kinect, the skeletal point data and RGB stream of the Kinect will be received. The test which the user's body directly control the Unity 3D model is realized.
引用
收藏
页码:983 / 986
页数:4
相关论文
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