Efficiently combining positions and normals for precise 3D geometry

被引:290
作者
Nehab, D [1 ]
Rusinkiewicz, S
Davis, J
Ramamoorthi, R
机构
[1] Princeton Univ, Princeton, NJ 08544 USA
[2] Univ Calif Santa Cruz, Santa Cruz, CA 95064 USA
[3] Columbia Univ, New York, NY 10027 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2005年 / 24卷 / 03期
关键词
D O I
10.1145/1073204.1073226
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Range scanning, manual 3D editing, and other modeling approaches can provide information about the geometry of surfaces in the form of either 3D positions (e.g., triangle meshes or range images) or orientations (normal maps or bump maps). We present an algorithm that combines these two kinds of estimates to produce a new surface that approximates both. Our formulation is linear, allowing it to operate efficiently on complex meshes commonly used in graphics. It also treats high- and low-frequency components separately, allowing it to optimally combine outputs from data sources such as stereo triangulation and photometric stereo, which have different error-vs.-frequency characteristics. We demonstrate the ability of our technique to both recover high-frequency details and avoid low-frequency bias, producing surfaces that are more widely applicable than position or orientation data alone.
引用
收藏
页码:536 / 543
页数:8
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