Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality

被引:0
|
作者
Hayashi, Daigo [1 ]
Fujita, Kazuyuki [1 ]
Takashima, Kazuki [1 ]
Lindeman, Robert W. [2 ]
Kitamura, Yoshifumi [1 ]
机构
[1] Tohoku Univ, Res Inst Elect Commun, Sendai, Miyagi, Japan
[2] Univ Canterbury, HIT Lab NZ, Christchurch, New Zealand
来源
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) | 2019年
关键词
Virtual reality; virtual locomotion; redirected walking;
D O I
10.1109/vr.2019.8797989
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Jumping is a fundamental movement in our daily lives that is often used in many video games. However, little research has been done on jumping and its possible use as a redirection technique in virtual reality (VR). In this study we explore Redirected Jumping, a novel redirection technique which enables us to purposefully manipulate the mapping of the user's physical jumping movements (e.g., distance and direction) to movement in the virtual space, allowing richer and more active physical VR experiences within a limited tracking area. To demonstrate the possibilities afforded by Redirected Jumping, we implemented a jump detection algorithm and jumping redirection methods for three basic jumping actions (i.e., horizontal, vertical, and rotational jumps) using common VR devices. We conducted three user studies to investigate the effective manipulation ranges, and the results revealed that our methods can manipulate a user's jumping movements without his/her noticing, similar to walking.
引用
收藏
页码:386 / 394
页数:9
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