Generation of virtual asphalt concrete in a physics engine

被引:12
作者
Garcia-Hernandez, A. [1 ]
Wan, Liyao [1 ]
Dopazo-Hilario, S. [2 ]
Chiarelli, A. [3 ]
Dawson, A. [1 ]
机构
[1] Univ Nottingham, Nottingham Transportat Engn Ctr, Dept Civil Engn, Nottingham NG7 2RD, England
[2] XR Project, Carrer Josep Vilaseca 23, Barcelona 08440, Spain
[3] Univ Nottingham, Res Consulting Ltd, Ingenu Ctr, Innovat Pk, Nottingham, England
关键词
3D simulations; Asphalt concrete; Compaction; Packing; Physics engines; Aggregates; ANGULARITY; PERFORMANCE;
D O I
10.1016/j.conbuildmat.2021.122972
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
The precise, quick and efficient simulation of asphalt concrete is an important step to select asphalt mixtures for a range of applications. A method to create virtual aggregates based on aggregates' topological properties and aggregate skeletons like those of asphalt concrete using a physics engine is proposed. It can produce hundreds of virtual aggregates with shape properties equivalent to these of real ones in a matter of seconds, pack them to a level of compaction like that of the Marshall compactor, and measure properties such as the expected air voids content and number of contacts between the aggregates. In the paper, only aggregates bigger than 2 mm have been considered due to computing efficiency. Besides, it was found that the main factors influencing asphalt compaction are the number of aggregates in the mixture and the amount of dust, or aggregates smaller than 2 mm, which correspond to the parts of the solid skeleton that have not been simulated. (c) 2021 Elsevier Ltd. All rights reserved.
引用
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页数:11
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