Solving strategy board games using a CSP-based ACO approach

被引:2
作者
Gonzalez-Pardo, Antonio [1 ,2 ]
Del Ser, Javier [2 ]
Camacho, David [3 ]
机构
[1] Basque Ctr Appl Math, Bilbao 48009, Basque Country, Spain
[2] TECNALIA, OPTIMA Area, Derio 48160, Spain
[3] Univ Autonoma Madrid, E-28049 Madrid, Spain
关键词
ant colony optimisation; pheromone control; strategy board games; N-Queens problem; oblivion rate; CONSTRAINT-SATISFACTION PROBLEMS; ANT COLONY OPTIMIZATION; CAR-SEQUENCING PROBLEM; ALGORITHMS; CORALS;
D O I
10.1504/IJBIC.2017.10004320
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In the last years, there have been a huge increase in the number of research contributions that use games and video-games as an application domain for testing different artificial intelligence algorithms. Some of these problems can be represented as a constraint satisfaction problem (CSP), and heuristics algorithms (such as ant colony optimisation) can be used due to the complexity of the modelled problems. This paper presents a comparative study of the performance of a novel ACO model for CSP-based board games. In this work, two different oblivion rate meta-heuristics for controlling the number of pheromones created in the model have been created. Experimental results reveal that both meta-heuristics reduce considerably the number of pheromones produced in the system without affecting the quality of the solutions in terms of average optimality.
引用
收藏
页码:136 / 144
页数:9
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