Using an International Gaming Tournament to Study Individual Differences in MOBA Expertise and Cognitive Skills

被引:24
作者
Bonny, Justin W. [1 ]
Castaneda, Lisa M. [1 ]
Swanson, Tom [1 ]
机构
[1] Foundry10, Seattle, WA 32258 USA
来源
34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016 | 2016年
关键词
Gaming expertise; individual differences; MOBA; cognitive skills; working memory; spatial memory; WORKING-MEMORY CAPACITY; VIDEO; SPAN; ABILITIES; GAMES;
D O I
10.1145/2858036.2858190
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this study we evaluated a novel approach for examining the link between gaming expertise and cognitive skills, and the value of recruiting and running participants at a MOBA gaming tournament. Participants completed a set of cognitive tasks that measured spatial working and long term (location) memory, basic cognitive processing, and gaming experience. Comparable reliability on the working memory task and results in line with previous research on the location memory task indicated the data collected was valid and reliable. We observed a significant relation between gaming experience and response time on the location memory task. We discuss that conducting gaming research at a tournament is a valid way of collecting data for a gaming expertise study while providing a range of gaming expertise that may not be available when recruiting at college campuses. Furthermore, our results extend previous gaming research that suggests that individual differences in gaming experience are correlated with the speed of recalling spatial information from long term memory.
引用
收藏
页码:3473 / 3484
页数:12
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