Investigating the Learning Impact of Autothinking Educational Game on Adults: A Case Study of France

被引:7
作者
El Mawas, Nour [1 ]
Hooshyar, Danial [2 ]
Yang, Yeongwook [2 ]
机构
[1] Univ Lille, CIREL EA 4354, Lille, France
[2] Univ Tartu, Inst Educ, EE-50103 Tartu, Estonia
来源
PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION (CSEDU), VOL 2 | 2020年
关键词
Technology Enhanced Learning; Computational Thinking; Educational Game; Adaptive Learning; Adult Learning; COMPUTATIONAL THINKING; FRAMEWORK;
D O I
10.5220/0009790301880196
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Adults have different needs for education and training throughout their lives in order to maintain and progress in their job or find a new one. Nowadays, Computational Thinking is one of the 21st century skills that adults must acquire and develop. In this context, some adults have difficulties to find new teaching and learning methodologies that help them learn Computational Thinking. Technology Enhance Learning and specifically Educational Games give the opportunity to learners to enhance their Computational Thinking skills and conceptual knowledge. This paper presents a research study on the learning impact of an adaptive educational game, called AutoThinking, developed for promoting Computational Thinking skills and conceptual knowledge. The game was used by adults in a Master class at the Universite de Lille in France. Pre- and Post-tests results analysis has shown that the game helped the adults to acquire knowledge on the Computational Thinking: 92% of adults have answered correct at least 4 questions out of 7 in the post-test versus only 34% of learners in the pre-test.
引用
收藏
页码:188 / 196
页数:9
相关论文
共 29 条
  • [1] [Anonymous], OECD Skills Outlook 2013: First Results from the Survey of Adult Skills
  • [2] MiniColon; Teaching Kids Computational Thinking Using an Interactive Serious Game
    Ayman, Reham
    Sharaf, Nada
    Ahmed, Ghada
    Abdennadher, Slim
    [J]. SERIOUS GAMES, JCSG 2018, 2018, 11243 : 79 - 90
  • [3] Brennan K., 2012, P 2012 ANN M AM ED R, V1, P25
  • [4] Restart: The Resurgence of Computer Science in UK Schools
    Brown, Neil C. C.
    Sentance, Sue
    Crick, Tom
    Humphreys, Simon
    [J]. ACM TRANSACTIONS ON COMPUTING EDUCATION, 2014, 14 (02):
  • [5] Eagle Michael, 2009, SIGCSE Bulletin, V41, P321, DOI 10.1145/1539024.1508980
  • [6] El Mawas N., 2018, P EDMEDIA WORLD C ED, P1160
  • [7] Towards a Self-Regulated Learning in a Lifelong Learning Perspective
    El Mawas, Nour
    Gilliot, Jean-Marie
    Garlatti, Serge
    Alvarado, Patricia Serrano
    Skaf-Molli, Hala
    Eneau, Jerome
    Lameul, Genevieve
    Marchandise, Jacques-Francois
    Pentecouteau, Hugues
    [J]. PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION (CSEDU), VOL 1, 2017, : 661 - 670
  • [8] Esper Sarah., 2014, Proceedings of the 14th Koli Calling International Conference on Computing Education Research, Koli Calling '14, P05, DOI [DOI 10.1145/2674683.2674684, 10.1145/2674683.2674684]
  • [9] Fraser Neil, 2013, Blockly: A visual programming
  • [10] Computational Thinking in K-12: A Review of the State of the Field
    Grover, Shuchi
    Pea, Roy
    [J]. EDUCATIONAL RESEARCHER, 2013, 42 (01) : 38 - 43