An e-Learning System Using Gamification to Support Preliminary Learning for Job Hunting

被引:0
作者
Nagata, Naomi [1 ]
Uetake, Tomofumi [2 ]
机构
[1] Shizuoka Sangyo Univ, Shizuoka, Japan
[2] Senshu Univ, Kawasaki, Kanagawa, Japan
来源
LEARNING AND COLLABORATION TECHNOLOGIES: LEARNING AND TEACHING, LCT 2018, PT II | 2018年 / 10925卷
关键词
Gamification; e-Learning system; Preliminary learning;
D O I
10.1007/978-3-319-91152-6_14
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
As many companies require job applicants to take a basic knowledge test as part of their selection procedure, many universities in Japan have begun to introduce an e-learning system that implements preliminary education to prepare for job hunting. This preliminary education usually includes various subjects and students are required to study all subjects equally. However, their motivation is often not high, and it is difficult for them to cover them all evenly. As a result, the frequency of use of the e-learning system by the students is low. In this paper, we focused on "gamification" and constructed an e-learning support system based on the metaphor of a bingo game that has a bingo function to promote learning in weak subjects and a ranking function to show learning achievement. Through the test use of our prototype system, we clarified that it is possible to maintain and improve students' motivation and encourage balanced learning by using our e-Learning support system.
引用
收藏
页码:173 / 184
页数:12
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