Real-Time Binaural Room Modeling for Augmented Reality Applications

被引:5
作者
Yeoward, Christopher [1 ]
Shukla, Rishi [1 ]
Stewart, Rebecca [2 ]
Sandler, Mark [1 ]
Reiss, Joshua D. [1 ]
机构
[1] Queen Mary Univ London, Ctr Digital Mus, Sch Elect Engn & Comp Sci, London E1 4NS, England
[2] Imperial Coll London, Fac Engn, Dyson Sch Design Engn, London SW7 2AZ, England
来源
JOURNAL OF THE AUDIO ENGINEERING SOCIETY | 2021年 / 69卷 / 11期
基金
英国工程与自然科学研究理事会;
关键词
PANNED VIRTUAL SOURCES; LOCALIZATION;
D O I
10.17743/jaes.2021.0046
中图分类号
O42 [声学];
学科分类号
070206 ; 082403 ;
摘要
This paper proposes and evaluates an integrated method for real-time, head-tracked, 3D binaural audio with synthetic reverberation. Virtual vector base amplitude panning is used to position the sound source and spatialize outputs from a scattering delay network reverb algorithm running in parallel. A unique feature of this approach is its realization of interactive auralization using vector base amplitude panning and a scattering delay network, within acceptable levels of latency, at low computational cost. The rendering model also allows direct parameterization of room geometry and absorption characteristics. Varying levels of reverb complexity can be implemented, and these were evaluated against two distinct aspects of perceived sonic immersion. Outcomes from the evaluation provide benchmarks for how the approach could be deployed adaptively, to balance three real-time spatial audio objectives of envelopment, naturalness, and efficiency, within contrasting physical spaces.
引用
收藏
页码:818 / 833
页数:16
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