共 50 条
[31]
Recognition of Antisocial Behavior in Online Discussions
[J].
INFORMATION SYSTEMS ARCHITECTURE AND TECHNOLOGY, ISAT 2019, PT II,
2020, 1051
:253-262
[34]
Evaluation of the characteristics of addiction to online video games among adolescents and young adults
[J].
ENCEPHALE-REVUE DE PSYCHIATRIE CLINIQUE BIOLOGIQUE ET THERAPEUTIQUE,
2011, 37 (03)
:217-223
[35]
Using Communication Networks to Predict Team Performance in Massively Multiplayer Online Games
[J].
2020 IEEE/ACM INTERNATIONAL CONFERENCE ON ADVANCES IN SOCIAL NETWORKS ANALYSIS AND MINING (ASONAM),
2020,
:353-360
[37]
A data-driven approach to identify factors correlated to online games performance
[J].
2022 21ST BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES),
2022,
:25-30
[38]
Identifying Sequential Influence in Predicting Engagement of Online Social Marketing for Video Games
[J].
SOFT COMPUTING IN DATA SCIENCE, SCDS 2021,
2021, 1489
:427-437