Understanding Toxic Behavior in Online Games

被引:1
作者
Kwak, Haewoon [1 ]
机构
[1] Telefon Res, Barcelona, Spain
来源
WWW'14 COMPANION: PROCEEDINGS OF THE 23RD INTERNATIONAL CONFERENCE ON WORLD WIDE WEB | 2014年
关键词
League of Legends; online video games; toxic behavior; crowdsourcing; machine learning;
D O I
10.1145/2567948.2579690
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
引用
收藏
页码:1245 / 1245
页数:1
相关论文
共 50 条
[31]   Recognition of Antisocial Behavior in Online Discussions [J].
Machova, Kristina ;
Kolesar, Dominik .
INFORMATION SYSTEMS ARCHITECTURE AND TECHNOLOGY, ISAT 2019, PT II, 2020, 1051 :253-262
[32]   Company on the Couch - Unveiling toxic behavior in dysfunctional organizations [J].
Goldman, Alan .
JOURNAL OF MANAGEMENT INQUIRY, 2008, 17 (03) :226-238
[33]   Automatic analysis and identification of verbal aggression and abusive behaviors for online social games [J].
Balci, Koray ;
Salah, Albert Ali .
COMPUTERS IN HUMAN BEHAVIOR, 2015, 53 :517-526
[34]   Evaluation of the characteristics of addiction to online video games among adolescents and young adults [J].
Schmit, S. ;
Chauchard, E. ;
Chabrol, H. ;
Sejourne, N. .
ENCEPHALE-REVUE DE PSYCHIATRIE CLINIQUE BIOLOGIQUE ET THERAPEUTIQUE, 2011, 37 (03) :217-223
[35]   Using Communication Networks to Predict Team Performance in Massively Multiplayer Online Games [J].
Mueller, Siegfried ;
Ghawi, Raji ;
Pfeffer, Juergen .
2020 IEEE/ACM INTERNATIONAL CONFERENCE ON ADVANCES IN SOCIAL NETWORKS ANALYSIS AND MINING (ASONAM), 2020, :353-360
[36]   The Wide, the Deep, and the Maverick: Types of Players in Team-based Online Games [J].
Jiang J. ;
Maldeniya D. ;
Lerman K. ;
Ferrara E. .
Proceedings of the ACM on Human-Computer Interaction, 2021, 5 (CSCW1)
[37]   A data-driven approach to identify factors correlated to online games performance [J].
Freitas, Fabrizio Leal ;
Dorneles, Carina F. .
2022 21ST BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 2022, :25-30
[38]   Identifying Sequential Influence in Predicting Engagement of Online Social Marketing for Video Games [J].
Chen, Joseph Chia Wei ;
Ais, Nurulhuda Firdaus Binti Mohd Azmi .
SOFT COMPUTING IN DATA SCIENCE, SCDS 2021, 2021, 1489 :427-437
[39]   Acceleration model of online educational games based on improved ensemble ML algorithm [J].
Zhang, Bin ;
Zhao, Pengfei .
ENTERTAINMENT COMPUTING, 2024, 50
[40]   DanceVis: toward better understanding of online cheer and dance training [J].
Guo, Hong ;
Zou, ShanChen ;
Xu, YiLin ;
Yang, Han ;
Wang, Jian ;
Zhang, HongXin ;
Chen, Wei .
JOURNAL OF VISUALIZATION, 2022, 25 (01) :159-174