Understanding Toxic Behavior in Online Games

被引:1
|
作者
Kwak, Haewoon [1 ]
机构
[1] Telefon Res, Barcelona, Spain
来源
WWW'14 COMPANION: PROCEEDINGS OF THE 23RD INTERNATIONAL CONFERENCE ON WORLD WIDE WEB | 2014年
关键词
League of Legends; online video games; toxic behavior; crowdsourcing; machine learning;
D O I
10.1145/2567948.2579690
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
引用
收藏
页码:1245 / 1245
页数:1
相关论文
共 50 条
  • [11] Understanding Malicious Behavior in Crowdsourcing Platforms: The Case of Online Surveys
    Gadiraju, Ujwal
    Kawase, Ricardo
    Dietze, Stefan
    Demartini, Gianluca
    CHI 2015: PROCEEDINGS OF THE 33RD ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2015, : 1631 - 1640
  • [12] All Fun and Games: Obtaining Critical Pedestrian Behavior Data from an Online Simulation
    Hollaender, Kai
    Ou, Changkun
    Schellenberg, Luca
    Butz, Andreas
    CHI'20: EXTENDED ABSTRACTS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2020,
  • [13] Need frustration in online video games
    Kosa, Mehmet
    Uysal, Ahmet
    BEHAVIOUR & INFORMATION TECHNOLOGY, 2022, 41 (11) : 2415 - 2426
  • [14] A Survey and Analysis of Techniques for Player Behavior Prediction in Massively Multiplayer Online Role-Playing Games
    Harrison, Brent
    Ware, Stephen G.
    Fendt, Matthew W.
    Roberts, David L.
    IEEE TRANSACTIONS ON EMERGING TOPICS IN COMPUTING, 2015, 3 (02) : 260 - 274
  • [15] Combating Online Malicious Behavior: Integrating Machine Learning and Deep Learning Methods for Harmful News and Toxic Comments
    Lin, Szu-Yin
    Chien, Shih-Yi
    Chen, Yi-Zhen
    Chien, Yu-Hang
    INFORMATION SYSTEMS FRONTIERS, 2024,
  • [16] Effects of conflicts on outcomes: The case of multiplayer online games
    Shin, So-Jung
    Jeong, Dahye
    Park, Eunil
    ENTERTAINMENT COMPUTING, 2021, 38
  • [17] Understanding (Ir)rational Herding Online
    Dambanemuya, Henry Kudzanai
    Wachs, Johannes
    Horvat, Emoke-Agnes
    PROCEEDINGS OF THE ACM COLLECTIVE INTELLIGENCE CONFERENCE, CI 2023, 2023, : 79 - 88
  • [18] Predicting Players Behavior in Games with Microtransactions
    Pluskal, Ondrej
    Sedivy, Jan
    STAIRS 2014, 2014, 264 : 230 - 239
  • [19] Predicting Game Outcome in Multiplayer Online Battle Arena Games
    Lee, Sang-Kwang
    Hong, Seung-Jin
    Yang, Seong-Il
    11TH INTERNATIONAL CONFERENCE ON ICT CONVERGENCE: DATA, NETWORK, AND AI IN THE AGE OF UNTACT (ICTC 2020), 2020, : 1261 - 1263
  • [20] The Investigation of the Relationship between Online Games and Acquisition of Turkish Vocabulary
    Simsek, Bilal
    Direkci, Bekir
    INTERNATIONAL JOURNAL OF INSTRUCTION, 2019, 12 (03) : 69 - 88