MADRIGALE: A MULTIMEDIA APPLICATION FOR DYSLEXIA AND READING IMPROVEMENT GAMIFYING LEARNING EXPERIENCE

被引:13
作者
Di Tore, P. A. [1 ]
Di Tore, S. [1 ]
Mangione, G. R. [1 ]
Ludovico, L. A. [2 ]
机构
[1] Univ Salerno, Via Giovanni Paolo 2,132, I-84084 Fisciano, SA, Italy
[2] Univ Milan, I-20135 Milan, Italy
来源
2014 INTERNATIONAL CONFERENCE ON INTELLIGENT NETWORKING AND COLLABORATIVE SYSTEMS (INCOS) | 2014年
关键词
dyslexia; visuo-spatial attention; phonological processing; music action games; ACTION VIDEO GAMES; DEVELOPMENTAL DYSLEXIA; STRUGGLING READERS; SPATIAL ATTENTION; INTERVENTION; LANGUAGE; DEFICITS; CHILDREN; SPEED;
D O I
10.1109/INCoS.2014.48
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
In modern society about 10% of children experience difficulty in learning to read. They suffer from a neurodevelopmental disorder called dyslexia. Scientific research has shown that the ability to play action video games improves reading skills of dyslexic children. MADRIGALE research aims at designing and implementing an educational action game oriented to promote, through forms of engaging and motivating interaction, phonological training and visuospatial attention in dyslexic subjects aged between 7 and 9.
引用
收藏
页码:486 / 491
页数:6
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