Supporting Free Walking in a Large Virtual Environment: Imperceptible Redirected Walking with an Immersive Distractor

被引:4
作者
Chen, Haiwei [1 ]
Fuchs, Henry [1 ]
机构
[1] Univ N Carolina, Dept Comp Sci, Chapel Hill, NC 27515 USA
来源
CGI'17: PROCEEDINGS OF THE COMPUTER GRAPHICS INTERNATIONAL CONFERENCE | 2017年
关键词
Redirected Walking; Immersive Distractor; Virtual Environments; Experimentation;
D O I
10.1145/3095140.3095162
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Redirected walking, a technique in which the user's orientation in the physical space is constantly and imperceptibly changed from their orientation in the virtual world, has been shown to be an effective technique when only a limited physical space is available. Unfortunately, previous efforts have restricted redirected walking applications to operate under the constant supervision of researchers to prevent the users from leaving the tracked area. In addition, Virtual Environments (VE) used in these applications were often limited to narrow hallways, mazes or predefined waypoints, while the performance of redirected walking in a large, open VE is not well explored. In this paper, we introduce the idea and implementation for an imperceptible redirected walking system that supports the illusion of free walking in a large, open virtual environment with minimal amount of physical interventions, by integrating the distractor into the user's main immersive activity in the VE. We demonstrate this new approach with two user studies of an immersive interactive game. Our study indicates that for the majority of the subjects, the illusion is maintained of unconstrained walking in a very large area (a full-size basketball court, 50 feet x 95 feet), even while they were limited to a physical area of a mere 6% of the size of the basketball court (16 feet x 16 feet tracked area). Our result demonstrates that the illusion of free walking is created, since a majority of them was not interrupted by the researchers and did not realize they were redirected, and the 34 subjects took vastly different routes to reach the distant goal (See Figure 2). We believe that this technique demonstrates a more immersive way of designing redirected walking application and shows possibility of bringing redirected walking applications out of the monitored lab environments. Our result may provide insights for the designers of immersive experiences to create other redirected walking applications for consumer VR systems with room-size tracking.
引用
收藏
页数:6
相关论文
共 50 条
  • [21] A Novel Method of Multi-user Redirected Walking for Large-Scale Virtual Environments
    Dong, Tianyang
    Song, Yifan
    Shen, Yuqi
    Fan, Jing
    [J]. ADVANCES IN COMPUTER GRAPHICS, CGI 2019, 2019, 11542 : 143 - 154
  • [22] Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments
    Rewkowski, Nicholas
    Rungta, Atul
    Whitton, Mary
    Lin, Ming
    [J]. 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 395 - 404
  • [23] Analyzing Cognitive Demands and Detection Thresholds for Redirected Walking in Immersive Forest and Urban Environments
    Mostajeran, Fariba
    Schneider, Sebastian
    Bruder, Gerd
    Kuehn, Simone
    Steinicke, Frank
    [J]. 2024 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES, VR 2024, 2024, : 61 - 71
  • [24] FREE-RDW: A Multi-user Redirected Walking Method for Supporting Non-forward Steps
    Dong, Tianyang
    Gao, Tieqi
    Dong, Yinyan
    Wang, Liming
    Hu, Kefan
    Fan, Jing
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2023, 29 (05) : 2315 - 2325
  • [25] Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments
    Bruder, Gerd
    Interrante, Victoria
    Phillips, Lane
    Steinicke, Frank
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2012, 18 (04) : 538 - 545
  • [26] DreamWalk: Dynamic remapping and multiperspectivity for large-scale redirected walking
    Xiong, Yuan
    Chen, Tong
    Li, Tianjing
    Zhou, Zhong
    [J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2024, 35 (01)
  • [27] Disguising Rotational Gain for Redirected Walking in Virtual Reality: Effect of Visual Density
    Paludan, Anders
    Elbaek, Jacob
    Mortensen, Mathias
    Zobbe, Morten
    Nilsson, Niels Christian
    Nordahl, Rolf
    Reng, Lars
    Serafin, Stefania
    [J]. 2016 IEEE VIRTUAL REALITY CONFERENCE (VR), 2016, : 259 - 260
  • [28] A Quantitative Analysis of Redirected Walking in Virtual Reality Using Saccadic Eye Movements
    Davis, Kayla
    Hayase, Taylor
    Humer, Irene
    Woodard, Brandon
    Eckhardt, Christian
    [J]. ADVANCES IN VISUAL COMPUTING, ISVC 2022, PT II, 2022, 13599 : 205 - 216
  • [29] Optimizing Constrained-Environment Redirected Walking Instructions Using Search Techniques
    Zmuda, Michael A.
    Wonser, Joshua L.
    Bachmann, Eric R.
    Hodgson, Eric
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2013, 19 (11) : 1872 - 1884
  • [30] Overground Walking in a Fully Immersive Virtual Reality: A Comprehensive Study on the Effects on Full-Body Walking Biomechanics
    Horsak, Brian
    Simonlehner, Mark
    Schoeffer, Lucas
    Dumphart, Bernhard
    Jalaeefar, Arian
    Husinsky, Matthias
    [J]. FRONTIERS IN BIOENGINEERING AND BIOTECHNOLOGY, 2021, 9