An Interactive 3D Virtual Anatomy Puzzle for Learning and Simulation - Initial Demonstration and Evaluation

被引:16
作者
Messier, Erik [1 ]
Wilcox, Jascha [1 ]
Dawson-Elli, Alexander [1 ]
Diaz, Gabriel [2 ]
Linte, Cristian A. [1 ,2 ]
机构
[1] Rochester Inst Technol, Kate Gleason Coll Engn, Rochester, NY 14623 USA
[2] Rochester Inst Technol, Chester F Carlson Ctr Imaging Sci, Rochester, NY 14623 USA
来源
MEDICINE MEETS VIRTUAL REALITY 22 | 2016年 / 220卷
关键词
learning and technology; medical simulation and modeling; virtual anatomy rendering; visualization; and manipuation; simulation design and evaluation; serious games;
D O I
10.3233/978-1-61499-625-5-233
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
To inspire young students (grades 6-12) to become medical practitioners and biomedical engineers, it is necessary to expose them to key concepts of the field in a way that is both exciting and informative. Recent advances in medical image acquisition, manipulation, processing, visualization, and display have revolutionized the approach in which the human body and internal anatomy can be seen and studied. It is now possible to collect 3D, 4D, and 5D medical images of patient specific data, and display that data to the end user using consumer level 3D stereoscopic display technology. Despite such advancements, traditional 2D modes of content presentation such as textbooks and slides are still the standard didactic equipment used to teach young students anatomy. More sophisticated methods of display can help to elucidate the complex 3D relationships between structures that are so often missed when viewing only 2D media, and can instill in students an appreciation for the interconnection between medicine and technology. Here we describe the design, implementation, and preliminary evaluation of a 3D virtual anatomy puzzle dedicated to helping users learn the anatomy of various organs and systems by manipulating 3D virtual data. The puzzle currently comprises several components of the human anatomy and can be easily extended to include additional organs and systems. The 3D virtual anatomy puzzle game was implemented and piloted using three display paradigms - a traditional 2D monitor, a 3D TV with active shutter glass, and the DK2 version Oculus Rift, as well as two different user interaction devices - a space mouse and traditional keyboard controls
引用
收藏
页码:233 / 240
页数:8
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