Evaluation of Gamification in E-Learning Systems for Elementary School Students

被引:30
作者
Alshammari, Mohammad T. [1 ]
机构
[1] Univ Hail, Coll Comp Sci & Engn, Hail, Saudi Arabia
来源
TEM JOURNAL-TECHNOLOGY EDUCATION MANAGEMENT INFORMATICS | 2020年 / 9卷 / 02期
关键词
Gamification; e-learning; evaluation; motivation; learning outcome; MOTIVATION; ENGAGEMENT; DESIGN; GAME;
D O I
10.18421/TEM92-51
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Gamification is often proposed as a promising solution to traditional e-learning systems by the incorporation of game elements and mechanisms to enhance the motivation, engagement and students' learning. However, most current studies lack careful and thorough experimental evaluation on the effect of gamification and are normally applied to science learning for adults which makes it difficult to generalize the findings to other learning domains. This paper addresses this issue by offering a controlled experiment with 58 elementary school students studying a course on Arabic language to investigate the learning effect of gamification. The results indicate that gamification positively enhances the learning outcome and students' learning motivation.
引用
收藏
页码:806 / 813
页数:8
相关论文
共 33 条
[1]  
Ally M, 2008, THEORY AND PRACTICE OF ONLINE LEARNING, 2ND EDITION, P15
[2]  
Alshammari MT, 2019, INT J ADV COMPUT SC, V10, P204
[3]  
[Anonymous], 2016, AUSTRALASIAN J ED TE
[4]   Gamification in assessment: Do points affect test performance? [J].
Attali, Yigal ;
Arieli-Attali, Meirav .
COMPUTERS & EDUCATION, 2015, 83 :57-63
[5]   Gamification and serious games: A literature meta-analysis and integrative model [J].
Baptista, Goncalo ;
Oliveira, Tiago .
COMPUTERS IN HUMAN BEHAVIOR, 2019, 92 :306-315
[6]   Perceptions of Students for Gamification Approach: Kahoot as a Case Study [J].
Bicen, Huseyin ;
Kocakoyun, Senay .
INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2018, 13 (02) :72-93
[7]   A video game for cyber security training and awareness [J].
Cone, Benjamin D. ;
Irvine, Cynthia E. ;
Thompson, Michael F. ;
Nguyen, Thuy D. .
COMPUTERS & SECURITY, 2007, 26 (01) :63-72
[8]  
Deterding S., 2011, P 15 INT ACAD MINDTR, P9
[9]   Gamifying learning experiences: Practical implications and outcomes [J].
Dominguez, Adrian ;
Saenz-de-Navarrete, Joseba ;
de-Marcos, Luis ;
Fernandez-Sanz, Luis ;
Pages, Carmen ;
Martinez-Herraiz, Jose-Javier .
COMPUTERS & EDUCATION, 2013, 63 :380-392
[10]   A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game [J].
Filsecker, Michael ;
Hickey, Daniel Thomas .
COMPUTERS & EDUCATION, 2014, 75 :136-148