A Rapid Mesh Fusion Method to Create 3D Virtual Characters in Games

被引:0
作者
Tsai, Minchih [1 ]
Lu, Tainchi [1 ]
机构
[1] Natl Chiayi Univ, Dept Comp Sci & Informat Engn, Chiayi, Taiwan
来源
ICCIT: 2009 FOURTH INTERNATIONAL CONFERENCE ON COMPUTER SCIENCES AND CONVERGENCE INFORMATION TECHNOLOGY, VOLS 1 AND 2 | 2009年
关键词
Virtual Character; Mesh Fusion; Computer Graphics; Computer Animation; REGISTRATION;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
With an increasing growth of games and animations, animators pay attention to design sophisticated 3D models with vast imagination, while 3D model constructions are a labor-extensive and time-consuming task. In this paper, we aim to reuse existing mesh models to reproduce a virtual character by means of the proposed mesh fusion method. In comparison with the conventional fusion methods, we tend to develop a rapid method instead of devising an off-line technology. The proposed method first selects two fragmented models that have been cut in advance by users, and integrates the mesh fragments into a complete model with little user interference. In order to associate the two mesh fragments with each other, a unit circle is used to project two open cutting boundaries on it; in addition, we take advantage of mesh morphing to generate a mesh patch in between the two open cutting boundaries and smooth the patch by using the Bezier interpolation. The experimental results show that the proposed method will be able to create a virtual character with an even in-between patch and a low time complexity.
引用
收藏
页码:393 / 398
页数:6
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