A Data-Driven Approach for Resource Gathering in Real-Time Strategy Games

被引:0
作者
Christensen, Dion [1 ]
Hansen, Henrik Ossipoff [1 ]
Hernandez, Jorge Pablo Cordero [1 ]
Juul-Jensen, Lasse [1 ]
Kastaniegaard, Kasper [1 ]
Zeng, Yifeng [1 ]
机构
[1] Aalborg Univ, Dept Comp Sci, Aalborg, Denmark
来源
AGENTS AND DATA MINING INTERACTION | 2012年 / 7103卷
关键词
Resource gathering; data-driven; real-time strategy game;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In real-time strategy games, resource gathering is a crucial part of constructing an army and becoming victorious. In this paper we present an algorithm for resource gathering and show how accumulated game data can be used to approximate travel times in a real-time strategy game. The algorithm builds upon a queueing system for resource collecting agents and optimises resource gathering by utilising travel times of agents in the game world. We implement the algorithm in the testbed of StarCraft: Brood War and compare it with the built-in method for resource gathering in this game. Experimental results show a gain in the amount of resources gathered when the algorithm is compared to the built-in method. In addition, the results demonstrate better predictability when our approach is used to gather resources for this particular game.
引用
收藏
页码:304 / 315
页数:12
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