Research into effective gamification features to inform e-learning design

被引:14
|
作者
Doney, Indrel
机构
关键词
game-based learning; gamification; serious games; e-learning; e-learning heuristics; COMPUTER-BASED GAME; SIMULATION GAMES; HIGHER-EDUCATION; MOTIVATION; IMPACT; TEACH; EXPERIENCES; ATTRIBUTES; FRAMEWORK; STRATEGY;
D O I
10.25304/rlt.v27.2093
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Game-based learning is one of the main trends currently in e-learning, and while opinion is still divided on its merits a number of studies have been published that highlight its benefits in enhancing learning and increasing motivation. This paper aims to analyse existing research to identify some of the key approaches and pedagogical factors that make learning through games effective and engaging (considering adult learners in particular), with the purpose of creating a list of features that can be used to inform the inclusion of gamification elements into e-learning activities. Forty-one case studies of serious games, game-based learning and gamification in learning from the last 10 years were reviewed in order to identify the elements that contributed to their success. From this analysis a list of suggested features was produced that may be of use to those wishing to embed gamification elements when designing e-learning activities.
引用
收藏
页数:17
相关论文
共 50 条
  • [41] Gamification in e-learning A Moodle implementation and its effect on student engagement and performance
    Poondej, Chanut
    Lerdpornkulrat, Thanita
    INTERACTIVE TECHNOLOGY AND SMART EDUCATION, 2019, 17 (01) : 56 - 66
  • [42] The Model for Gamification of E-learning in Higher Education Based on Learning Styles
    Zaric, Nadja
    Scepanovic, Snezana
    Vujicic, Tijana
    Ljucovic, Jelena
    Davcev, Danco
    ICT INNOVATIONS 2017: DATA-DRIVEN INNOVATION, 2017, 778 : 265 - 273
  • [43] Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System
    Tome Klock, Ana Carolina
    da Cunha, Lucas Felipe
    de Carvalho, Mayco Farias
    Rosa, Brayan Eduardo
    Anton, Andressa Jaqueline
    Gasparini, Isabela
    LEARNING AND COLLABORATION TECHNOLOGIES, LCT 2015, 2015, 9192 : 595 - 607
  • [44] Assessing Gamification Effects on E-learning Platforms: An Experimental Case
    Castro, Katherine Andrea Cuartas
    Sibo, Ingrid Paola Hernandez
    Ting, I-hsien
    LEARNING TECHNOLOGY FOR EDUCATION CHALLENGES, LTEC 2018, 2018, 870 : 3 - 14
  • [45] The Cognitive and Social Motivational Affordances of Gamification in E-Learning Environment
    Abu-Dawood, Sumayah
    2016 IEEE 16TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2016, : 373 - 375
  • [46] The influence of gamification in e-learning based on perceptions of brazilian researchers
    Tenorio, Thais
    Silva, Andre Rodrigues
    Tenorio, Andre
    REVISTA EDAPECI-EDUCACAO A DISTANCIA E PRATICAS EDUCATIVAS COMUNICACIONAIS E INTERCULTURAIS, 2016, 16 (02): : 320 - 335
  • [47] Adaptive gamification in E-learning: A literature review and future challenges
    Bennani, Souha
    Maalel, Ahmed
    Ben Ghezala, Henda
    COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2022, 30 (02) : 628 - 642
  • [48] A Pilot Study of the Influence of Gamification on the Effectiveness of an e-Learning Course
    Bernik, Andrija
    Bubas, Goran
    Radosevic, Danijel
    CENTRAL EUROPEAN CONFERENCE ON INFORMATION AND INTELLIGENT SYSTEMS, 2015, 2015, : 73 - 79
  • [49] DATA ANALYSIS FOR MEASURING EFFECTS OF GAMIFICATION IN E-LEARNING ENVIRONMENTS
    Pankiewicz, Maciej
    EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 7082 - 7088
  • [50] GDPR Compliance in the Design of the INFORM e-Learning Platform: a Case Study
    Vanezi, Evangelia
    Kouzapas, Dimitrios
    Kapitsaki, Georgia M.
    Costi, Theodora
    Yeratziotis, Alexandros
    Mettouris, Christos
    Philippou, Anna
    Papadopoulos, George A.
    2019 13TH INTERNATIONAL CONFERENCE ON RESEARCH CHALLENGES IN INFORMATION SCIENCE (RCIS), 2019, : 257 - +