Evalu-light: A practical approach for evaluating character lighting in real-time

被引:0
|
作者
Wisessing, Pisut [1 ]
McDonnell, Rachel [1 ]
机构
[1] Trinity Coll Dublin, Dublin, Ireland
来源
ACM SYMPOSIUM ON APPLIED PERCEPTION (SAP 2020) | 2020年
基金
爱尔兰科学基金会;
关键词
character lighting; virtual characters; evaluation; emotion; appeal;
D O I
10.1145/3385955.3407937
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The demand for cartoon animation content is on the rise, driven largely by social media, video conferencing and virtual reality. New content creation tools and the availability of open-source game engines allow characters to be animated by even novice creators (e.g., Loomie and Pinscreen for creating characters, Hyprface and MotionX for facial motion capture, etc,). However, lighting of animated characters is a skilled art-form, and there is a lack of guidelines for lighting characters expressing emotion in an appealing manner. Recent perceptual research has attempted to provide user guidelines through rigorous and labor-intensive rating-scale experiments exploring many parameters of light [Wisessing et al. 2016, 2020]. We propose an alternative approach based on the method of adjustment, similar to common lighting tools in 3D content creation software, but with the power of modern real-time graphics. Our framework allows users to interactively adjust lighting parameters and instantly assess the results on the animated characters, instead of having to wait for the render to complete.
引用
收藏
页数:6
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