Research On Generating Three Stage Data Of Both Sides In Table Tennis Competition With Excel

被引:0
作者
Yongan Li [1 ]
机构
[1] Wuhan Sports Univ, Coll Phys Educ, Wuhan 430079, Hubei, Peoples R China
来源
2018 11TH INTERNATIONAL CONFERENCE ON INTELLIGENT COMPUTATION TECHNOLOGY AND AUTOMATION (ICICTA 2018) | 2018年
关键词
Excel; table tennis; three-segment data; evaluation; association rule mining; information fusion;
D O I
10.1109/ICICTA.2018.00079
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The three segments index evaluation method mainly evaluates the technical and tactical ability of the players in each match from the level of " stages", and expounds how the players of both sides confront each other in each batting round, restrict each other and then choose the best tactics. In order to find out how to select the best tactical behavior according to the technical and tactical characteristics of the opponent in each batting round, this paper deals with the synchronous generation of the three segments of table tennis data based on the evaluation method of the three segments index. A method of generating three sections of table tennis game data is proposed based on Excel technology. A systematic study on the tactical strategy formulation in table tennis competition is obtained by using game theory, the theoretical system of game analysis of table tennis tactical behavior is constructed, and the concept, elements and category relationship of the three segments of table tennis game data are expressed. The association rule mining method is used to extract the feature and information mining of the three segments of table tennis game, and the information fusion method is used to evaluate the three segments of table tennis game data adaptively and to deal with the data fusion. The three segments index evaluation method is used to quantify the degree of connection between the various techniques, the automatic generation of the three-segment data between the two sides of the table tennis game is realized. The simulation results show that the method is adaptive and accurate in table tennis game. The online evaluation of table tennis game data of the three segments of the ability is improved.
引用
收藏
页码:318 / 321
页数:4
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