Impact Study of the Learning Effects and Motivation of Competitive Modes in Gamified Learning

被引:5
作者
Liu, Yu-Jiao [1 ]
Zhou, Ying-Ge [1 ]
Li, Qi-Long [1 ]
Ye, Xin-Dong [1 ]
机构
[1] Wenzhou Univ, Sch Teacher Educ, Wenzhou 325035, Peoples R China
关键词
competition; digital game-based learning; English vocabulary acquisition; learning motivation; STUDENTS PERCEPTIONS; DIGITAL GAMES; ENGAGEMENT; ACHIEVEMENT; PERFORMANCE; DESIGN; FLOW; GAMIFICATION; PERSPECTIVE; ELEMENTS;
D O I
10.3390/su14116626
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
At a time when game-based learning has become a research hotspot, this study focused on the competition mechanism in gamified learning, aiming to explore the impact of different competition modes on students' vocabulary learning effect and learning motivation. A group of 79 sixth grade students from China were randomly assigned to a non-competitive class, an individual competition class, and an inter-group competition class. The experiment was conducted in an English vocabulary course, and the game competition was carried out using the Quizlet Live game platform. The results indicated that: (1) the vocabulary learning effect and motivation of students in the competitive classes (individual competition and inter-group competition) were better than those in the non-competitive class; (2) the learning effect of students in the inter-group competitive class outperformed that of the individual competitive class, but there was no significant difference in learning motivation. Through the qualitative analysis of the students' interviews, it was found that the results of inter-group competition may be related to the student's perception of learning and emotional support. The findings of this study can provide relevant support for the subsequent game-based learning design.
引用
收藏
页数:14
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