Impact Study of the Learning Effects and Motivation of Competitive Modes in Gamified Learning

被引:5
|
作者
Liu, Yu-Jiao [1 ]
Zhou, Ying-Ge [1 ]
Li, Qi-Long [1 ]
Ye, Xin-Dong [1 ]
机构
[1] Wenzhou Univ, Sch Teacher Educ, Wenzhou 325035, Peoples R China
关键词
competition; digital game-based learning; English vocabulary acquisition; learning motivation; STUDENTS PERCEPTIONS; DIGITAL GAMES; ENGAGEMENT; ACHIEVEMENT; PERFORMANCE; DESIGN; FLOW; GAMIFICATION; PERSPECTIVE; ELEMENTS;
D O I
10.3390/su14116626
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
At a time when game-based learning has become a research hotspot, this study focused on the competition mechanism in gamified learning, aiming to explore the impact of different competition modes on students' vocabulary learning effect and learning motivation. A group of 79 sixth grade students from China were randomly assigned to a non-competitive class, an individual competition class, and an inter-group competition class. The experiment was conducted in an English vocabulary course, and the game competition was carried out using the Quizlet Live game platform. The results indicated that: (1) the vocabulary learning effect and motivation of students in the competitive classes (individual competition and inter-group competition) were better than those in the non-competitive class; (2) the learning effect of students in the inter-group competitive class outperformed that of the individual competitive class, but there was no significant difference in learning motivation. Through the qualitative analysis of the students' interviews, it was found that the results of inter-group competition may be related to the student's perception of learning and emotional support. The findings of this study can provide relevant support for the subsequent game-based learning design.
引用
收藏
页数:14
相关论文
共 50 条
  • [1] Learning Gains, Motivation and Learning Styles in a Gamified Class
    Huesca Juarez, Gilberto
    Reyes Carballo, Maria Magdalena
    INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2016, 32 (01) : 438 - 447
  • [2] STUDENTS' ENGAGEMENT AND MOTIVATION IN GAMIFIED LEARNING
    Covrig, Mihaela
    Goia , Simona Irina
    Igret, Ramona Stefania
    Marinas, Cristian Virgil
    Miron, Alexandra Dorina
    Roman, Monica
    AMFITEATRU ECONOMIC, 2023, 25 : 1003 - 1023
  • [3] Personality effects on students' intrinsic motivation in a gamified learning environment
    Tlili, Ahmed
    Denden, Mouna
    Essalmi, Fathi
    Jemni, Mohamed
    Huang, Ronghuai
    Chang, Ting-Wen
    2019 IEEE 19TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2019), 2019, : 100 - 102
  • [4] The Effects of Students' Learning Anxiety and Motivation on the Learning Achievement in the Activity Theory Based Gamified Learning Environment
    Su, Chung-Ho
    EURASIA JOURNAL OF MATHEMATICS SCIENCE AND TECHNOLOGY EDUCATION, 2017, 13 (05) : 1229 - 1258
  • [5] Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes
    Lin, Chang-Hsin
    Huang, Shu-Hsien
    Shih, Ju-Ling
    Covaci, Alexandra
    Ghinea, Gheorghita
    2017 IEEE 17TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2017, : 123 - 127
  • [6] Learning Outcomes, Motivation, and Satisfaction in Gamified English Vocabulary Learning
    Yu, Zhonggen
    SAGE OPEN, 2023, 13 (02):
  • [7] EFFECTS OF A MASTERY VERSUS COMPETITIVE MOTIVATION SITUATION ON LEARNING
    BERGIN, DA
    JOURNAL OF EXPERIMENTAL EDUCATION, 1995, 63 (04): : 303 - 314
  • [8] The study on the effects of gamified interactive e-books on students' learning achievements and motivation in a Chinese character learning flipped classroom
    Chen, Chuang
    Jamiat, Nurullizam
    Mao, Yongchun
    FRONTIERS IN PSYCHOLOGY, 2023, 14
  • [9] Exploring the effects of personalized recommendations on student's motivation and learning achievement in gamified mobile learning framework
    Drissi, Samia
    Chefrour, Aida
    Boussaha, Karima
    Zarzour, Hafed
    EDUCATION AND INFORMATION TECHNOLOGIES, 2024, 29 (12) : 15463 - 15500
  • [10] A Study of the Effects of Digital Learning on Learning Motivation and Learning Outcome
    Lin, Ming-Hung
    Chen, Huang-Cheng
    Liu, Kuang-Sheng
    EURASIA JOURNAL OF MATHEMATICS SCIENCE AND TECHNOLOGY EDUCATION, 2017, 13 (07) : 3553 - 3564