High-speed acoustic holography with arbitrary scattering objects

被引:45
作者
Hirayama, Ryuji [1 ]
Christopoulos, Giorgos [1 ]
Plasencia, Diego Martinez [1 ]
Subramanian, Sriram [1 ]
机构
[1] UCL, Dept Comp Sci, London, England
关键词
MEMORY BFGS METHOD; MANIPULATION; DISPLAY; FIELD;
D O I
10.1126/sciadv.abn7614
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Recent advances in high-speed acoustic holography have enabled levitation-based volumetric displays with tactile and audio sensations. However, current approaches do not compute sound scattering of objects' surfaces; thus, any physical object inside can distort the sound field. Here, we present a fast computational technique that allows high-speed multipoint levitation even with arbitrary sound-scattering surfaces and demonstrate a volumetric display that works in the presence of any physical object. Our technique has a two-step scattering model and a simplified levitation solver, which together can achieve more than 10,000 updates per second to create volumetric images above and below static sound-scattering objects. The model estimates transducer contributions in real time by reformulating the boundary element method for acoustic holography, and the solver creates multiple levitation traps. We explain how our technique achieves its speed with minimum loss in the trap quality and illustrate how it brings digital and physical content together by demonstrating mixed-reality interactive applications.
引用
收藏
页数:13
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