Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks

被引:44
作者
Oei, Adam C. [1 ]
Patterson, Michael D. [1 ]
机构
[1] Nanyang Technol Univ, Sch Human & Social Sci, Div Psychol, Singapore 637332, Singapore
来源
FRONTIERS IN PSYCHOLOGY | 2015年 / 6卷
关键词
action video games; training; transfer; selective attention; WORKING-MEMORY; INTELLIGENCE; IMPROVEMENT; SEARCH;
D O I
10.3389/fpsyg.2015.00113
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Despite increasing evidence that shows action video game play improves perceptual and cognitive skills, the mechanisms of transfer are not well-understood. In line with previous work, we suggest that transfer is dependent upon common demands between the game and transfer task. In the current study, participants played one of four action games with varying speed, visual, and attentional demands for 20h. We examined whether training enhanced performance for attentional blink, selective attention, attending to multiple items, visual search and auditory detection. Non-gamers who played the game (Modern Combat) with the highest demands showed transfer to tasks of attentional blink and attending to multiple items. The game (MGS Touch) with fewer attentional demands also decreased attentional blink, but to a lesser degree. Other games failed to show transfer, despite having many action game characteristics but at a reduced intensity. The results support the common demands hypothesis.
引用
收藏
页数:11
相关论文
共 38 条
  • [1] Achtman RL, 2008, RESTOR NEUROL NEUROS, V26, P435
  • [2] Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games
    Bavelier, Daphne
    Green, C. Shawn
    Pouget, Alexandre
    Schrater, Paul
    [J]. ANNUAL REVIEW OF NEUROSCIENCE, VOL 35, 2012, 35 : 391 - 416
  • [3] Action video game play facilitates the development of better perceptual templates
    Bejjanki, Vikranth R.
    Zhang, Ruyuan
    Li, Renjie
    Pouget, Alexandre
    Green, C. Shawn
    Lu, Zhong-Lin
    Bavelier, Daphne
    [J]. PROCEEDINGS OF THE NATIONAL ACADEMY OF SCIENCES OF THE UNITED STATES OF AMERICA, 2014, 111 (47) : 16961 - 16966
  • [4] Do action video games improve perception and cognition?
    Boot, Walter R.
    Blakely, Daniel P.
    Simons, Daniel J.
    [J]. FRONTIERS IN PSYCHOLOGY, 2011, 2
  • [5] The effects of video game playing on attention, memory, and executive control
    Boot, Walter R.
    Kramer, Arthur F.
    Simons, Daniel J.
    Fabiani, Monica
    Gratton, Gabriele
    [J]. ACTA PSYCHOLOGICA, 2008, 129 (03) : 387 - 398
  • [6] Cohn J.E., 2007, Computer games and adult learning, P205
  • [7] Transfer of learning after updating training mediated by the striatum
    Dahlin, Erika
    Neely, Anna Stigsdotter
    Larsson, Anne
    Backman, Lars
    Nyberg, Lars
    [J]. SCIENCE, 2008, 320 (5882) : 1510 - 1512
  • [8] Cognitive enhancement in video game players: The role of video game genre
    Dobrowolski, Pawel
    Hanusz, Krzysztof
    Sobczyk, Bartosz
    Skorko, Maciek
    Wiatrow, Andrzej
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2015, 44 : 59 - 63
  • [9] Playing an action video game reduces gender differences in spatial cognition
    Feng, Jing
    Spence, Ian
    Pratt, Jay
    [J]. PSYCHOLOGICAL SCIENCE, 2007, 18 (10) : 850 - 855
  • [10] Enumeration versus multiple object tracking: the case of action video game players
    Green, C. S.
    Bavelier, D.
    [J]. COGNITION, 2006, 101 (01) : 217 - 245